Exemple #1
0
    public IEnumerator leftAnimateAndCrate(ieStruct paket)
    {
        crafting = true;
        GetComponent <Animator>().SetTrigger("Work");
        Counter       = paket.time;
        craftingGO    = paket.Output;
        craftingCount = paket.quant;

        /*ButtonGO.GetComponent<BasicButton>().close = true;
         * Color buttonColor = ButtonGO.GetComponent<Image>().color;
         * buttonColor.a = 0.3f;
         * ButtonGO.GetComponent<Image>().color = buttonColor;*/
        yield return(new WaitForSeconds(paket.time));

        /*buttonColor.a = 1;
         * ButtonGO.GetComponent<Image>().color = buttonColor;
         * craftingGO = null;
         * ButtonGO.GetComponent<BasicButton>().close = false;*/
        crafting = false;
        GetComponent <Animator>().SetTrigger("Stop");
        GetComponent <Station>().TransactionIE(gameObject, paket.Output, paket.quant);
        if (paket.Output.GetComponent <Meal>())
        {
            paket.Output.GetComponent <Meal>().createdTime = Order.zaman;
        }
    }
Exemple #2
0
    IEnumerator animateAndCreate(ieStruct Paket)
    {
        int        Count = int.Parse(GameObject.FindGameObjectWithTag("CountGO").transform.GetChild(1).GetComponent <Text>().text);
        int        unitTimeTimesCount = 0;
        GameObject Output             = Paket.Output;

        creatingOutput = Paket.Output;
        int quantaty = Paket.quant;

        if (Output.GetComponent <MealMaterial>())
        {
            unitTimeTimesCount = Mathf.FloorToInt(Output.GetComponent <MealMaterial>().unitTime *Count);
        }
        else
        {
            unitTimeTimesCount = Mathf.FloorToInt(Output.GetComponent <Meal>().unitTime *Count);
        }
        crafting = true;
        GetComponent <Animator>().SetTrigger("Work");
        GetComponent <Station>().Counter = unitTimeTimesCount;
        craftingGO    = Output;
        craftingCount = Count;

        /*ButtonGO.GetComponent<BasicButton>().close = true;
         * Color buttonColor = ButtonGO.GetComponent<Image>().color;
         * buttonColor.a = 0.3f;
         * ButtonGO.GetComponent<Image>().color = buttonColor;*/
        yield return(new WaitForSeconds(unitTimeTimesCount));

        /*buttonColor.a = 1;
         * ButtonGO.GetComponent<Image>().color = buttonColor;
         * craftingGO = null;
         * ButtonGO.GetComponent<BasicButton>().close = false;*/
        crafting = false;
        GetComponent <Animator>().SetTrigger("Stop");
        GetComponent <Station>().TransactionIE(gameObject, Output, quantaty);
        if (Paket.Output.GetComponent <Meal>())
        {
            Paket.Output.GetComponent <Meal>().createdTime = Order.zaman;
        }
    }
Exemple #3
0
 public void Create(ieStruct paket)
 {
     StartCoroutine("leftAnimateAndCrate", paket);
     Debug.Log("created");
 }