// Use this for initialization void Start() { last_up = 0f; door = this.transform.parent.GetComponent<Transform>(); audio = this.transform.parent.GetComponent<AudioSource>(); open = false; player = GameObject.FindGameObjectWithTag("Player").GetComponent<idiort_move>(); }
// Use this for initialization void Start() { master = GameObject.FindGameObjectWithTag("Player").GetComponent<idiort_move>(); nav = GetComponent<NavMeshAgent>(); my_name = this.gameObject.name; last_move = Time.time; string room = master.where_should_I_be(my_name); if(room == null){ Destroy(this.gameObject); } else { home_points = GameObject.FindGameObjectsWithTag(room); nav.SetDestination(pick_random_location()); } }
// Use this for initialization void Start() { loc = this.gameObject.GetComponent<Transform>(); master = this.GetComponent<idiort_move>(); gui = null; names = new Dictionary<string, string>(){ {"captain","the Captain"}, {"first_mate","the First Mate"}, {"cargo_man","the Cargoman"}, {"cargo_man_mate","Hotdog"}, {"navigator","the Navigator"}, {"doctor","the Doctor"}, {"cook","the Cook"}, {"engineer","the Engineer"}, {"leftenant","the Leftenant"}, {"cabin_boy","the Cabin Boy"} }; }