Exemple #1
0
    void OnDestroy()
    {
        _screenRec.StopRecording();
        DeleteReplayFile();
        _screenRec.OnStopRec -= _replayCam_OnStopRec;
        foreach (VehicleManager rvm in ReplayerVehicleManagers)
        {
            rvm.DestroyVehicle();
        }
        Destroy(CCF);
        iVehicleManager CM = DrivingPlayManager.Current.PlayerCarManager;

        Destroy(ReplayCamController);
        if (ReopenDrivingMenuOnDestroy && CM.goCar != null)
        {
            DrivingPlayManager.Current.UnfreezeCars();
            CamSelector.Instance.ActiveCam.GetComponentInChildren <Camera>().enabled = true;
            CamController_Follow_Swing CamFol = CamSelector.Instance.ActiveCam.GetComponent <CamController_Follow_Swing>();
            CamFol.target              = CM.goCar;
            CamFol.enabled             = true;
            RaceRecorder.current.State = "Recording";
            DrivingPlayManager.Current.UnpauseCars();
            DrivingMenuController dmc = _canvas.GetComponent <DrivingMenuController>();
            if (dmc == null)
            {
                Debug.LogError("dmc is null"); Debug.Break();
            }
            dmc.ShowPanel(true);    //Keeps crashing here not any more cos fixed line 44
        }
    }
Exemple #2
0
    public Racer(iVehicleManager vm, DamageController dc, iRace Race, bool IsMachine)
    {
        isMachine          = IsMachine;
        _Race              = Race;
        VehicleManager     = vm;
        _damCtrl           = dc;
        goRacer            = vm.goCar;
        _vehicleController = vm.VehicleController;
        _defaultMotorForce = _vehicleController.motorForce;
        _gps = _vehicleController.Gps;
        if (IsMachine)
        {
            _playerGps   = DrivingPlayManager.Current.PlayerCarManager.Gps;
            _playerRacer = DrivingPlayManager.Current.PlayerCarManager.Racer;
        }
        else
        {
            _scorer = new Scorer(vm, _gps);
            music   = MusicPlayer.Instance;
        }

        RoadSegCount = Road.Instance.Segments.Count;
        if (goRacer.name == "Vehicle1")
        {
            _vehicleController.motorForce *= 1.1f;                               //This car is more powerful. It jumps backward and comes up behind you
        }
        _damCtrl.OnCollisionExitEvent += StartHogTimer;
    }
Exemple #3
0
 public Scorer(iVehicleManager vm, GPS gps)
 {
     _goVeh            = vm.goCar;
     _gps              = gps;
     _gps.OnDrift     += Drift;
     _gps.OnLand      += Land;
     _gps.OnTakeOff   += TakeOff;
     _gps.OnRecovery  += Recovery;
     _gps.OnDriftEnd  += DriftEnd;
     _gps.OnDriftFail += DriftFail;
 }
 public RecordableVehicle(iVehicleManager vm)
 {
     VId          = vm.VId;
     Vehicle      = vm.Vehicle;
     Color        = vm.Color;
     Transform    = vm.goCar.transform;
     InputManager = vm.VehicleController.InputManager;
     DMC          = vm.goCar.GetComponent <DamageController>();
     WCFL         = Transform.Find("WheelColliders/WCFL").GetComponent <WheelController>();
     WCRL         = Transform.Find("WheelColliders/WCRL").GetComponent <WheelController>();
     WCFR         = Transform.Find("WheelColliders/WCFR").GetComponent <WheelController>();
     WCRR         = Transform.Find("WheelColliders/WCRR").GetComponent <WheelController>();
 }
Exemple #5
0
    public void RewToStart()
    {
        State               = "Stopped";
        CurrFrame           = StartFrame;
        Recording.CurrFrame = CurrFrame;
        Road.Instance.RemoveRuts();
        RespawnCars();
        DrivingPlayManager.Current.FreezeCars();
        iVehicleManager CM = PlayerCarManager;

        DrivingPlayManager.Current.SendPlayerInstantiateEvent(CM.goCar.transform);
        CCF.Car = CM.goCar.transform;
        GameObjectController.DrawFrame(Recording.Data[CurrFrame]);
        CCF.ChooseFollow();
        try { pnlBuyCameras.SetActive(true); } catch { }
        //_replayCam.StopRecording();
    }
Exemple #6
0
 protected virtual void Dispose(bool b)
 {
     RemoveListeners();
     _Race              = null;
     VehicleManager     = null;
     goRacer            = null;
     _vehicleController = null;
     _damCtrl           = null;
     _gps         = null;
     _playerGps   = null;
     _playerRacer = null;
     _scorer      = null;
     if (PlayerOpposition != null)
     {
         PlayerOpposition.Clear();
         Opposition.Clear();
     }
 }
 public void FreezeCar(iVehicleManager cm)
 {
     cm.goCar.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePosition;
 }