Exemple #1
0
 public override string ToString()
 {
     return(" sceneName:" + sceneName
            + "\t anim:" + anim.ToString()
            + "\t oldSceneTime:" + oldSceneTime
            + "\t newSceneTime:" + newSceneTime
            + "\t EaseType:" + ease.ToString()
            + "\t bgAlpha:" + bgAlpha.ToString()
            + "\t data:" + data.ToString()
            + "\t callback is null:" + (cb == null));
 }
    private static Hashtable getBasicHs(Vector3 amount, float time, float delay, iTween.EaseType easeType)
    {
        Hashtable hs = new Hashtable();

        hs.Add("amount", amount);
        hs.Add("time", time);
        hs.Add("delay", delay);
        hs.Add("space", Space.World);
        hs.Add("easetype", easeType.ToString());
        return(hs);
    }
    public void changeTarget(Transform transform, float time = 1.0f, iTween.EaseType ease = iTween.EaseType.linear)
    {
        clearTarget();

        changeTargetTransform = transform;
        Hashtable parameters = new Hashtable();

        parameters.Add("x", transform.position.x);
        parameters.Add("y", transform.position.y);
        parameters.Add("islocal", true);
        parameters.Add("time", time);
        parameters.Add("oncomplete", "CompleteHandler");
        parameters.Add("easeType", ease.ToString());
        iTween.MoveTo(gameObject, parameters);
    }
    /// <summary>
    /// Changes to page absolute(tabNumber%Tabs.Length). If
    /// </summary>
    /// <param name="tabNumber">Tab number.</param>
    public void ChangeToTabAnimating(int tabNumber)
    {
        if (!initiated)
        {
            throw new UnityException("The Tab Control need to be Initiated before changing pages.");
        }
        if (tabNumber < 0)
        {
            int tab = Tabs.Length + tabNumber % Tabs.Length;
            ChangeToTabAnimating(tab);
            return;
        }
        else if (tabNumber > Tabs.Length - 1)
        {
            ChangeToTabAnimating(tabNumber % Tabs.Length);
            return;
        }
        float Yquantity = tabNumber * Content.rect.width;

        Content.gameObject.MoveTo(GameObjectExtension.Axis.X, -Yquantity, AnimationTransitionTime, easeType.ToString());
    }
    // Use this for initialization
    public void Move()
    {
        if (_path == null)
        {
            return;
        }

        iTween.Reset();
        //apply base position
        List <Vector3> tmp_nodes = new List <Vector3>(_path.nodes);

        for (int iNode = 0; iNode != tmp_nodes.Count; ++iNode)
        {
            tmp_nodes[iNode] = _path.nodes[iNode] + _path.transform.position;
        }
        gameObject.transform.position = tmp_nodes[0];
        if (lookAt != null)
        {
            iTween.MoveTo(gameObject, iTween.Hash("path", tmp_nodes.ToArray(), "movetopath", true, "time", time, "looktime", lookTime, "looktarget", lookAt, "easeType", easeType.ToString(), "loopType", loopType.ToString(), "delay", delay, "oncomplete", onComplete, "oncompletetarget", gameObject));
        }
        else
        {
            iTween.MoveTo(gameObject, iTween.Hash("path", tmp_nodes.ToArray(), "movetopath", true, "time", time, "orienttopath", true, "easeType", easeType.ToString(), "loopType", loopType.ToString(), "delay", delay, "oncomplete", onComplete, "oncompletetarget", gameObject));
        }
    }
 void IncreaseSize()
 {
     if (isEnabled)
     {
         iTween.ScaleTo(gameObject, iTween.Hash("scale", increasingScale, "time", animationTime, "easetype", ease.ToString(), "oncompletetarget", this.gameObject, "oncomplete", "DecreaseSize"));
     }
 }