Exemple #1
0
        public void InitializeGame()
        {
            Console.Write(_playerOne.Run());
            Console.Write(_playerOne.Kick());
            Console.Write(_playerOne.Pass());

            Console.Write("Next player: \n");

            Console.Write(_playerTwo.Run());
            Console.Write(_playerTwo.Pass());
            Console.Write(_playerTwo.Kick());
        }
Exemple #2
0
 public void StartGame()
 {
     System.Console.Write(_player.Run());
     System.Console.Write(_player.Kick());
     System.Console.Write(_player.Pass());
     //
     System.Console.Write("\n PRÓXIMO JOGADOR \n");
     //
     System.Console.Write(_player2.Run());
     System.Console.Write(_player2.Kick());
     System.Console.Write(_player2.Pass());
 }
Exemple #3
0
        public void StartGame()
        {
            System.Console.Write(_player_1.Kick());
            System.Console.Write(_player_1.Run());
            System.Console.Write(_player_1.Pass());

            System.Console.Write(" \n NEXT PLAYER \n");

            System.Console.Write(_player_2.Kick());
            System.Console.Write(_player_2.Run());
            System.Console.Write(_player_2.Pass());
        }
        public void StartGame()
        {
            Console.Write(_player1.Pass());
            Console.Write(_player1.Shot());
            Console.Write(_player1.Run());

            Console.WriteLine("\n Próximo Jogador \n");

            Console.Write(_player2.Pass());
            Console.Write(_player2.Shot());
            Console.Write(_player2.Run());

            Console.WriteLine("\n Próximo Jogador \n");

            Console.Write(_player3.Pass());
            Console.Write(_player3.Shot());
            Console.Write(_player3.Run());
        }