// ---------------------------------------------------------------------------------------------------- // Constructor allows keeping member variables private and have only a get in the properties // ---------------------------------------------------------------------------------------------------- public iPhoneTouchSim(Vector2 _deltaPosition, Vector2 _position, iPhoneTouchSim.FingerId _fingerId, iPhoneTouchPhaseSim.Phase _phase) { m_DeltaPosition = _deltaPosition; m_Position = _position; m_FingerId = _fingerId; m_Phase = _phase; }
// ---------------------------------------------------------------------------------------------------- // Returns an array of iPhoneTouchSim representing all touches that are currently active // ---------------------------------------------------------------------------------------------------- private static void UpdateTouches() { // Put the touches in an array to have same code behavior as on iPhone m_TouchCount = 0; if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)) { m_Touches[m_TouchCount] = new iPhoneTouchSim(GetDeltaPosition(m_TouchCount, Input.mousePosition), Input.mousePosition, iPhoneTouchSim.FingerId.Mouse, MouseUtility.GetMousePhase()); MouseUtility.LastPosition = m_Touches[m_TouchCount].position; m_TouchCount++; } // Also move the jump button to the suggested position so it does not interact with other control setups if (KeyboardUtility.KeyboardTouched()) { m_Touches[m_TouchCount] = new iPhoneTouchSim(GetDeltaPosition(m_TouchCount, KeyboardUtility.Position), KeyboardUtility.Position, iPhoneTouchSim.FingerId.Arrows, KeyboardUtility.GetKeyboardPhase()); KeyboardUtility.LastPosition = m_Touches[m_TouchCount].position; m_TouchCount++; } // On the iPhone, taps are ordered if (Input.GetMouseButtonDown(0)) { m_LastPcFingerId = iPhoneTouchSim.FingerId.Mouse; } else if (KeyboardUtility.KeyboardJustPressed()) { m_LastPcFingerId = iPhoneTouchSim.FingerId.Arrows; } // Swap mouse & keyboard if mouse is last if (m_TouchCount == 2 && m_LastPcFingerId == iPhoneTouchSim.FingerId.Mouse) { iPhoneTouchSim touch = m_Touches[0]; m_Touches[0] = m_Touches[1]; m_Touches[1] = touch; } }