Exemple #1
0
 /// <summary>Cancel animation</summary>
 public void cancelProgress(iAnimationProgressUpdate obj, bool complete = true)
 {
     if (progress.TryGetValue(obj, out var pa))
     {
         if (complete)
         {
             obj.tick(1);
         }
         progress.Remove(obj);
         cancelled();
         return;
     }
     // ConsoleLogger.logWarning( "Cancel animation did nothing, it wasn't running" );
 }
Exemple #2
0
 /// <summary>Start a finite animation that receives a progress value, from 0 to 1.</summary>
 public void startProgress(TimeSpan duration, iAnimationProgressUpdate obj, eAnimationTimer time = eAnimationTimer.RelativeTime)
 {
     validateDuration(duration, true);
     progress.AddOrUpdate(obj, new ProgressAnimation(time, timers[time], duration));
     RunPolicy.animationStarted(content);
 }
Exemple #3
0
 /// <summary>True if the animation is playing</summary>
 public bool playingProgress(iAnimationProgressUpdate obj)
 {
     return(progress.TryGetValue(obj, out var unused));
 }