Exemple #1
0
 void OnMouseDown()
 {
     if (!main_Script._isReverse)
     {
         if (canWalk)
         {
             //print("canWalk: " + canWalk);
             Hero_Script.checkDirection(this.gameObject);
             //print("after");
             //return tile that canWalk = true
         }
     }
     else
     {
         print("can't click");
     }
 }