public override void Load() { base.Load(); parentHead = GetParent <head>(); isHeadScript = parentHead != null; numHeadScripts = parentHead == null ? 0 : parentHead.Children.Count(n => n.GetType() == typeof(Script)); if (isHeadScript && !compiled) { headScriptIndex++; } if (!string.IsNullOrEmpty(url)) { object resource; if (SceneManager.Fetch(this.url, out resource)) { this.ScriptSource = (string)resource; ScriptingEnabled = true; } } else if (!string.IsNullOrEmpty(this.ScriptSource)) { ScriptingEnabled = true; } }
public diplomat(GameData.Item item, navigation n) { this.InitializeComponent(); this.Item = item; this.ou = n.ou; this.nav = n; this.conditionControl1.setup(item, this.nav); this.propertyList.setup(null, this.nav); this.referenceList.setup(null, this.nav); this.referenceList.Exclusions.Add("conditions"); this.propertyList.grid.OnPropertyChanged += new PropertyGrid.PropertyGrid.PropertyChangedHandler(this.grid_OnPropertyChanged); this.nameBox.Text = this.Item.Name; bool state = item.getState() != GameData.State.LOCKED; this.nameBox.Enabled = state; this.addAssault.Enabled = state; this.removeAssault.Enabled = state; this.assaultList.Items.Clear(); foreach (KeyValuePair <string, GameData.TripleInt> keyValuePair in this.Item.referenceData("assaults", false)) { GameData.Item item1 = this.ou.gameData.getItem(keyValuePair.Key); this.assaultList.Items.Add(item1); } this.assaultList.Refresh(); }
public animal(int no_leg_joints, int no_body_joints) : base() { hind_leg = new leg(no_leg_joints); torso = new body(no_body_joints); skull = new head(); subject = hind_leg; // the default view is of the leg (this should be changed for the final draft) }
// Use this for initialization void Start() { gesture = GetComponent <head>(); hand = GameObject.Find("hand"); hand2 = GameObject.Find("hand2"); arm = GameObject.Find("arm"); arm2 = GameObject.Find("arm2"); nice = GameObject.Find("ok"); call = GameObject.Find("call"); light = GameObject.Find("Directional Light"); startRotation = hand.transform.eulerAngles; startPosition = arm.transform.position; startnPosition = nice.transform.position; camera = GameObject.Find("camera"); cameraang = camera.transform.eulerAngles; camerapo = camera.transform.position; CloseHands(); call.active = false; TimeCount = GetComponent <Text>(); redgem = GameObject.Find("RedGem"); gem1 = GameObject.Find("Gem1"); gem2 = GameObject.Find("Gem2"); gem3 = GameObject.Find("Gem3"); text = GameObject.Find("calling"); makeallinvis(); countDown = timeToSel; text.SetActive(false); showingtime = 3.0f; audio = GetComponent <AudioSource>(); }
public navigation() { // TODO 测试使用 // this.SecretDeveloperMode = File.Exists("__Artist_Build_x64.exe"); this.SecretDeveloperMode = true; this.ou = new head(this); this.InitializeComponent(); this.treeView.SelectedNode = this.treeView.GetNodeAt(0, 0); this.createCategories(); }
internal void BuildShapeDom(out X3D root, out Shape shape) { head head = new head(); meta meta = new meta(); Scene scene = new Scene(); root = new X3D(); shape = new Shape(); meta.name = "generator"; meta.content = BuilderApplication.AppInfo; scene.Children.Add(shape); head.Children.Add(meta); root.Children.Add(scene); root.Children.Add(head); }
/// <summary> /// Add /// </summary> /// <param name="node"></param> public override void Add(HtmlNode node) { if (node is head) { this.Children.Remove(this.head); this.head = node as head; this.Children.Add(this.head); } else if (node is body) { this.Children.Remove(this.body); this.body = node as body; this.Children.Add(this.body); } else { base.Add(node); } }
private string GenerHead(head h) { StringBuilder sb = new StringBuilder(); sb.Append(@"<head>"); if (h != null) { sb.Append(@"<documentID>" + h.documentID + "</documentID>"); sb.Append(@"<contentFormat>" + h.contentFormat + "</contentFormat>"); sb.Append(@"<subContentFormat>" + h.subContentFormat + "</subContentFormat>"); sb.Append(@"<contentType>" + h.contentType + "</contentType>"); sb.Append(@"<documentType>" + h.documentType + "</documentType>"); sb.Append(@"<effectiveDate>" + h.effectiveDate + "</effectiveDate>"); sb.Append(@"<expiredDate>" + h.expiredDate + "</expiredDate>"); sb.Append(@"<entityID id='" + h.entityID + "' />"); sb.Append(@"<elementID id='" + h.elementID + "' />"); } sb.Append(@"</head>"); return(sb.ToString()); }
public static IEnumerable <meta> meta(this head obj) => obj?.Items?.OfType <meta>() ?? new meta[0];
public static IEnumerable <config> config(this head obj) => obj?.Items?.OfType <config>() ?? new config[0];
=> new Char8(head, tail);
: tail is Seq <A> seq?Cons(head, seq) : SeqEnumerable <A> .New(head, tail);
: tail is IList <A> list?Cons(head, list) : tail is Lst <A> lst?Seq(head.Cons(lst))
: tail is Arr <A> arr?Cons(head, arr) : tail is IList <A> list?Cons(head, list)
var(head, tail) => head + Soma(tail)
=> new Char32(head, tail);
var(head, tail) = k;
(var head, Fist tail) => new FFist(head, tail, predicate),
tail is A[] array?Cons(head, array) : tail is Arr <A> arr?Cons(head, arr)
var(head, data, position, expected) = scenarios;