Exemple #1
0
 // Use this for initialization
 public override void Start()
 {
     base.Start();
     controller    = GetComponent <player_controller> ();
     gunController = GetComponent <gun_controller> ();
     InvokeRepeating("restore", 1, 2);
 }
Exemple #2
0
    // Use this for initialization

    public override void Start()
    {
        base.Start();
        weaponARM.SetActive(false);
        currentState  = State.Idle;
        gunController = GetComponent <gun_controller> ();
        target        = GameObject.FindGameObjectWithTag("Player").transform;
        if (GameObject.FindGameObjectWithTag("Player"))
        {
            hasTarget         = true;
            harmlight         = transform.GetComponentInChildren <Light>();
            harmlight.enabled = false;
            targetEntity      = target.GetComponent <LivingEntity> ();
        }
    }