// Use this for initialization
 void Start()
 {
     // Initialize Global Object and GUI Script in Global Object
     globalObject = GameObject.FindGameObjectWithTag("Global");
     guiScript = globalObject.GetComponent<guiDraw>();
     guiScript.enabled = false;
 }
    // Use this for initialization
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        brideGiveApple = getWreathsWillow = false;
    }
    // Use this for initialization
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        localPos = playerWagon.localPosition;

        RenderSettings.fog = true;
    }
    // Initialization
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        // Find some objects
        rooster = GameObject.Find("/Scene 3 Well/Rooster");
        roosterAnim = GameObject.Find("/Scene 3 Well/Rooster Anim");

        well = GameObject.Find("/Scene 3 Well/Water Well");

        roosterAnim.SetActive(false);
        wellLol = wellGiveWater = getAppleBride = false;
    }
 public void DeregisterOnGUI(guiDraw draw)
 {
     this.drawFunctions.Remove(draw);
 }
 public void RegisterOnGUI(guiDraw draw)
 {
     this.drawFunctions.Add(draw);
 }
    // Use this for initialization
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        rooster2.SetActive(false);
        wreaths.SetActive(false);
        henDead.SetActive(false);
        water2.SetActive(false);

        drawWreaths = drawNoLittleHen = false;
    }
    ////////////////////////////////////////////////
    // Rendering functions (Start () and Update ())
    ////////////////////////////////////////////////
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        // Deactivate actor(s) at specific points initially
        hen.SetActive(false);
        hen2.SetActive(false);
        hen3.SetActive(false);
        rooster.SetActive(false);
        roosterAnimated.SetActive(false);

        drawText = false;
        drawOhNo = false;
        drawGetWater = false;

        LightmapSettings.lightmaps = new LightmapData[]{};
    }
    // Use this for initialization
    void Start()
    {
        // Initialize Global Object and GUI Script in Global Object
        globalObject = GameObject.FindGameObjectWithTag("Global");
        guiScript = globalObject.GetComponent<guiDraw>();
        guiScript.enabled = false;

        rooster.SetActive(false);
        RenderSettings.fog = false;
    }