// Use this for initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; }
// Use this for initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; brideGiveApple = getWreathsWillow = false; }
// Use this for initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; localPos = playerWagon.localPosition; RenderSettings.fog = true; }
// Initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; // Find some objects rooster = GameObject.Find("/Scene 3 Well/Rooster"); roosterAnim = GameObject.Find("/Scene 3 Well/Rooster Anim"); well = GameObject.Find("/Scene 3 Well/Water Well"); roosterAnim.SetActive(false); wellLol = wellGiveWater = getAppleBride = false; }
public void DeregisterOnGUI(guiDraw draw) { this.drawFunctions.Remove(draw); }
public void RegisterOnGUI(guiDraw draw) { this.drawFunctions.Add(draw); }
// Use this for initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; rooster2.SetActive(false); wreaths.SetActive(false); henDead.SetActive(false); water2.SetActive(false); drawWreaths = drawNoLittleHen = false; }
//////////////////////////////////////////////// // Rendering functions (Start () and Update ()) //////////////////////////////////////////////// void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; // Deactivate actor(s) at specific points initially hen.SetActive(false); hen2.SetActive(false); hen3.SetActive(false); rooster.SetActive(false); roosterAnimated.SetActive(false); drawText = false; drawOhNo = false; drawGetWater = false; LightmapSettings.lightmaps = new LightmapData[]{}; }
// Use this for initialization void Start() { // Initialize Global Object and GUI Script in Global Object globalObject = GameObject.FindGameObjectWithTag("Global"); guiScript = globalObject.GetComponent<guiDraw>(); guiScript.enabled = false; rooster.SetActive(false); RenderSettings.fog = false; }