Exemple #1
0
        /// <summary>Performs an operation on a rectangle of grid squares and the squares areound them.</summary>
        /// <param name="upperLeft">The upper-left corner of the rectangle in world-coordinates.</param>
        /// <param name="lowerRight">The lower-right corner of the rectangle in world coordinates.</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to perform on the grid</param>
        public void RectExpand(VectorF upperLeft, VectorF lowerRight, object data, gridOperation action)
        {
            int col1 = (int)(upperLeft.X / SqrWidth) - 1;
            int row1 = (int)(upperLeft.Y / SqrHeight) - 1;
            int col2 = (int)(lowerRight.X / SqrWidth) + 1;
            int row2 = (int)(lowerRight.Y / SqrHeight) + 1;

            Rect(col1, row1, col2, row2, data, action);
        }
Exemple #2
0
        /// <summary>Performs an operation on a rectangle of grid squares.</summary>
        /// <param name="col1">The left-most column</param>
        /// <param name="row1">The top-most row</param>
        /// <param name="col2">The right-most column</param>
        /// <param name="row2">The bottom row</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to perform on the grid</param>
        public void Rect(int col1, int row1, int col2, int row2, object data, gridOperation action)
        {
            // check range
            col1 = Math.Max(col1, 0);
            row1 = Math.Max(row1, 0);
            col2 = Math.Min(col2, NumCols - 1);
            row2 = Math.Min(row2, NumRows - 1);

            // run tests
            CancelOperation = false;
            for (int col; row1 <= row2 && !CancelOperation; row1++)
            {
                for (col = col1; col <= col2 && !CancelOperation; col++)
                {
                    action(Squares[row1, col], data, CurTime, OperationID);
                }
            }

            OperationID++;
        }
Exemple #3
0
        /// <summary>Performs an operation on a point's grid square and those surrounding it</summary>
        /// <param name="point">The point</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to run</param>
        public void PointExpand(VectorF point, object data, gridOperation action)
        {
            int col = (int)(point.X / SqrSize.X);
            int row = (int)(point.Y / SqrSize.Y);

            if (col < 0 || row < 0 || col >= NumCols || row >= NumRows)
                return;

            int endCol = (col < NumCols - 1) ? col + 2 : NumCols;
            int endRow = (row < NumRows - 1) ? row + 2 : NumRows;
            int begRow = (row != 0) ? (row - 1) : row;

            CancelOperation = false;
            for (col = (col != 0) ? (col - 1) : col; col < endCol && !CancelOperation; col++)
            {
                for (row = begRow; row < endRow && !CancelOperation; row++)
                {
                    action(Squares[row, col], data, CurTime, OperationID);
                }
            }

            OperationID++;
        }
Exemple #4
0
        /// <summary>Runs an operation on a single grid square.</summary>
        /// <param name="point1">The point in the grid.</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to run</param>
        public void Point(VectorF point, object data, gridOperation action)
        {
            int col = (int)(point.X / SqrSize.X);
            int row = (int)(point.Y / SqrSize.Y);

            if (col >= 0 && row >= 0 && col < NumCols && row < NumRows)
            {
                CancelOperation = false;
                action(Squares[row, col], data, CurTime, OperationID);
                OperationID++;
            }
        }
Exemple #5
0
        /// <summary>Runs an operation on each gridsquare in a line and the gridsquares around them</summary>
        /// <param name="point1">The first point of the line</param>
        /// <param name="point2">The second point of the line</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to run</param>
        public void LineExpand(VectorF point1, VectorF point2, object data, gridOperation action)
        {
            // draw expanded line
            Line(point1, point2, null, ActivatePoint);

            // find corners
            int col1, row1, col2, row2;
            if (point1.X < point2.X)
            {
                col1 = (int)(point1.X / SqrSize.X);
                col2 = (int)(point2.X / SqrSize.X);
            }
            else
            {
                col2 = (int)(point1.X / SqrSize.X);
                col1 = (int)(point2.X / SqrSize.X);
            }
            if (point1.Y < point2.Y)
            {
                row1 = (int)(point1.Y / SqrSize.Y);
                row2 = (int)(point2.Y / SqrSize.Y);
            }
            else
            {
                row2 = (int)(point1.Y / SqrSize.Y);
                row1 = (int)(point2.Y / SqrSize.Y);
            }
            col1 -= (col1 != 0) ? 1 : 0;
            row1 -= (row1 != 0) ? 1 : 0;
            col2 += (col2 != NumCols - 1) ? 1 : 0;
            row2 += (row2 != NumRows - 1) ? 1 : 0;

            // run operation
            for (int col = col1, row; col <= col2; col++)
            {
                for (row = row1; row <= row2; row++)
                {
                    if (Squares[row, col].Active
                        || (col > 0 && (Squares[row, col - 1].Active || (row > 0 && Squares[row - 1, col - 1].Active)))
                        || (row > 0 && Squares[row - 1, col].Active)
                        || (col < NumCols - 1 && (Squares[row, col + 1].Active || (row < NumRows - 1 && Squares[row + 1, col + 1].Active)))
                        || (row < NumRows - 1 && Squares[row + 1, col].Active))
                    {
                        if (!CancelOperation) action(Squares[row, col], data, CurTime, OperationID);
                        Squares[row, col].Active = false;
                    }
                }
            }

            OperationID++;
        }
Exemple #6
0
        /// <summary>Runs an operation on each grid square in a line</summary>
        /// <param name="point1">The first point of the line</param>
        /// <param name="point2">The second point of the line</param>
        /// <param name="data">Any data associated with the operation</param>
        /// <param name="action">The operation to run</param>
        public void Line(VectorF point1, VectorF point2, object data, gridOperation action)
        {
            // find first square
            int col = (int)(point1.X / SqrSize.X);
            int row = (int)(point1.Y / SqrSize.Y);

            // find last square
            int fCol = (int)(point2.X / SqrSize.X);
            int fRow = (int)(point2.Y / SqrSize.Y);

            // if outside boundaries...
            if (fCol < 0 || fRow < 0 || col >= NumCols || row >= NumRows)
                return;

            // correct values
            col = Math.Max(col, 0);
            row = Math.Max(row, 0);
            col = Math.Min(col, NumCols - 1);
            row = Math.Min(row, NumRows - 1);

            fCol = Math.Max(fCol, 0);
            fRow = Math.Max(fRow, 0);
            fCol = Math.Min(fCol, NumCols - 1);
            fRow = Math.Min(fRow, NumRows - 1);

            // general direction
            bool right;
            bool down;
            // increment direction
            int cold;
            int rowd;
            // grid offsets; used when finding y & x intercepts
            int colo;
            int rowo;

            if (right = fCol > col)
            {
                cold =
                colo = 1;
            }
            else
            {
                cold = -1;
                colo = 0;
            }

            if (down = fRow > row)
            {
                rowd =
                rowo = 1;
            }
            else
            {
                rowd = -1;
                rowo = 0;
            }

            // if both points are in the same column
            if (col == fCol)
            {
                if (down)
                    Rect(col, row, col, fRow, data, action);
                else
                    Rect(col, fRow, col, row, data, action);
                return;
            }

            // if both points are in the same row
            if (row == fRow)
            {
                if (right)
                    Rect(col, row, fCol, row, data, action);
                else
                    Rect(fCol, row, col, row, data, action);
                return;
            }

            // get the slope
            FInt slope = (point2.Y - point1.Y) / ((point2.X == point1.X) ? FInt.F0 : (point2.X - point1.X));

            // run the line
            CancelOperation = false;
            while (!CancelOperation && (col != fCol || row != fRow))
            {
                action(Squares[row, col], data, CurTime, OperationID);

                FInt hCost = Calc.Abs(((col + colo) * SqrSize.X - point1.X) * slope); // the cost of moving left or right
                FInt vCost = Calc.Abs((row + rowo) * SqrSize.Y - point1.Y); // the cost of moving up or down

                if (hCost == vCost)
                {
                    if (col != fCol)
                        col += cold;
                    if (row != rowd)
                        row += rowd;
                }
                else if (hCost < vCost)
                {
                    col += cold; // move left or right
                }
                else
                {
                    row += rowd; // move up or down
                }
            }

            // run operation on last grid square
            if (!CancelOperation)
                action(Squares[fRow, fCol], data, CurTime, OperationID);

            OperationID++;
        }