// Use this for initialization void Start() { attractor = FindObjectOfType<gravityAttractor> (); GetComponent<Rigidbody> ().constraints = RigidbodyConstraints.FreezeRotation; GetComponent<Rigidbody> ().useGravity = false; myTransform = transform; }
// Use this for initialization void Start() { attractor = FindObjectOfType <gravityAttractor> (); GetComponent <Rigidbody> ().constraints = RigidbodyConstraints.FreezeRotation; GetComponent <Rigidbody> ().useGravity = false; myTransform = transform; }
public void ChangeGravity(Collider other) { attractor = other.gameObject.GetComponent<gravityAttractor>(); }
public void ChangeGravity(Collider other) { attractor = other.gameObject.GetComponent <gravityAttractor>(); }