private void OnEnable() { picker = this.GetComponent <grabcontrol>(); picker.OnParticlePickedLeft += Picker_OnParticleDraggedLeft; //picker.OnParticleDragged+= Picker_OnParticleDragged; picker.OnParticleReleasedLeft += Picker_OnParticleReleasedLeft; picker.OnParticlePickedRight += Picker_OnParticleDraggedRight; picker.OnParticleReleasedRight += Picker_OnParticleReleasedRight; }
void Start() { EditorWindow currentscreen = EditorWindow.GetWindow <EditorWindow>(); //Debug.Log(currentscreen.position.size); //currentscreen.position = new Rect(currentscreen.position.center, currentscreen.position.size); //Screen.SetResolution(1000, 600, true); //Debug.Log(Screen.width); //Debug.Log(Screen.height); this.gameObject.tag = "cloth"; ObiCloth cloth = this.gameObject.GetComponent <ObiCloth>(); grabcontrol picker = this.gameObject.GetComponent <grabcontrol>(); if (cloth != null) { addclothflag = 1; if (picker != null) { addpickerflag = 1; } } addscript(); }