public virtual void setupPunters(int punterIds) { { int _g1 = 0; int _g = punterIds; while ((_g1 < _g)) { int i = _g1++; int id = global::game._PunterId.PunterId_Impl_._new(i); { global::haxe.IMap <int, object> this1 = this.punters; global::game.Punter v = new global::game.Punter(this, id); ((global::haxe.ds.IntMap <object>)(global::haxe.ds.IntMap <object> .__hx_cast <object>(((global::haxe.ds.IntMap)(this1))))).@set(id, v); } } } this.punterCount = punterIds; }
public static void __hx_ctor_game_Punter(global::game.Punter __hx_this, global::game.Game game1, int id) { __hx_this.game = game1; __hx_this.id = id; __hx_this.accessableSites = new global::haxe.ds.IntMap <object>(); }