private void CreateWater(WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }
private void CreateWater(IScene scene, WarpRenderer renderer, ITerrain terrain) { float waterHeight = (terrain != null) ? terrain.WaterHeight : 0f; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }
private void CreateWater(WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }
private void CreateWater(WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }
private void CreateWater(WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }
private void CreateWater (WarpRenderer renderer) { float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; renderer.AddPlane ("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); renderer.Scene.sceneobject ("Water").setPos ((m_scene.RegionInfo.RegionSizeX / 2) - 0.5f, waterHeight, (m_scene.RegionInfo.RegionSizeY / 2) - 0.5f); RegionLightShareData rls = m_scene.RequestModuleInterface<Aurora.Framework.IWindLightSettingsModule> ().FindRegionWindLight (); AssetBase textureAsset = m_scene.AssetService.Get (rls.normalMapTexture.ToString ()); warp_Material waterColormaterial; if (rls != null) waterColormaterial = new warp_Material (ConvertColor (new Color4 (rls.waterColor.X / 256, rls.waterColor.Y / 256, rls.waterColor.Z / 256, WATER_COLOR.A))); else waterColormaterial = new warp_Material (ConvertColor (WATER_COLOR)); waterColormaterial.setTransparency ((byte)((1f - WATER_COLOR.A) * 255f) * 2); waterColormaterial.setReflectivity (50); renderer.Scene.addMaterial ("WaterColor", waterColormaterial); renderer.SetObjectMaterial ("Water", "WaterColor"); /*if (textureAsset != null) { IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder> (); Bitmap bitmap = (Bitmap)decoder.DecodeToImage (textureAsset.Data); if (bitmap != null) { textureAsset = null; warp_Texture texture = new warp_Texture (bitmap); warp_Material waterTextmaterial = new warp_Material (texture); waterTextmaterial.setTransparency ((byte)((1f - WATER_COLOR.A) * 255f) * 4); waterTextmaterial.setReflectivity (0); renderer.AddPlane ("Water2", m_scene.RegionInfo.RegionSizeX * 0.5f); renderer.Scene.sceneobject ("Water2").setPos ((m_scene.RegionInfo.RegionSizeX / 2) - 0.5f, waterHeight, (m_scene.RegionInfo.RegionSizeY / 2) - 0.5f); renderer.Scene.addMaterial ("WaterColor2", waterTextmaterial); renderer.SetObjectMaterial ("Water2", "WaterColor2"); } }*/ }
private void CreateWater(IScene scene, WarpRenderer renderer, ITerrain terrain) { float waterHeight = (terrain != null) ? terrain.WaterHeight : 0f; renderer.AddPlane("Water", 256f * 0.5f); renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); }