public void TestCaptureThrowsNullReferenceException559() { Tuple <global::HexTiling.HexCoords, global::GameState.PlayerId> tuple; tuple = new Tuple <global::HexTiling.HexCoords, global::GameState.PlayerId> ((global::HexTiling.HexCoords)null, (global::GameState.PlayerId)null); global::Units.UnitInfo[][] unitInfoss = new global::Units.UnitInfo[0][]; Tuple <global::HexTiling.HexCoords, global::Resource.Resource, FSharpOption <global::GameState.PlayerId> >[] tuples = new Tuple <global::HexTiling.HexCoords, global::Resource.Resource, FSharpOption <global::GameState.PlayerId> > [0]; Tuple <global::HexTiling.HexCoords, global::GameState.PlayerId>[] tuples1_ = new Tuple <global::HexTiling.HexCoords, global::GameState.PlayerId> [10]; tuples1_[0] = tuple; tuples1_[1] = tuple; tuples1_[2] = tuple; tuples1_[3] = tuple; tuples1_[4] = tuple; tuples1_[5] = tuple; tuples1_[6] = tuple; tuples1_[7] = tuple; tuples1_[8] = tuple; tuples1_[9] = tuple; ((GameStateUpdateTests)this).TestCapture ((global::Terrain.Terrain[, ])null, unitInfoss, tuples, tuples1_); }
public static global::Units.UnitInfo CreateUnitInfo( global::HexTiling.HexCoords coords_hexCoords, float health_f, int t, bool isDocked, int fuel, Units.BomberTransport bt, Units.CarriedAircraft[] aircrafts, Units.TransportedUnit[] tu) { global::Units.UnitInfo unitInfo = new global::Units.UnitInfo(coords_hexCoords, health_f, (Units.UnitTypes)CreateUnitTypes(t, isDocked, fuel, bt, aircrafts, tu)); return(unitInfo); // TODO: Edit factory method of UnitInfo // This method should be able to configure the object in all possible ways. // Add as many parameters as needed, // and assign their values to each field by using the API. }