public Builder AddAttributes(global::D3.AttributeSerializer.SavedAttribute value) { pb::ThrowHelper.ThrowIfNull(value, "value"); PrepareBuilder(); result.attributes_.Add(value); return(this); }
public Builder SetAttributes(int index, global::D3.AttributeSerializer.SavedAttribute value) { pb::ThrowHelper.ThrowIfNull(value, "value"); PrepareBuilder(); result.attributes_[index] = value; return(this); }