// Token: 0x06000993 RID: 2451 RVA: 0x00028AA8 File Offset: 0x00026CA8 public static void EnsurePrefabIsPlayerRootCompatible(string name) { global::NetMainPrefab.EnsurePrefabName(name); byte b; if (!global::ControllablePrefab.playerRootCompatibilityCache.TryGetValue(name, out b)) { global::ControllablePrefab controllablePrefab = global::NetMainPrefab.Lookup <global::ControllablePrefab>(name); if (!controllablePrefab) { b = 0; } else if (!controllablePrefab.playerRootComapatable) { b = 2; } else { b = 1; } global::ControllablePrefab.playerRootCompatibilityCache[name] = b; } if (b == 0) { throw new global::NonControllableException(name); } if (b == 2) { throw new global::NonPlayerRootControllableException(name); } }
// Token: 0x06000997 RID: 2455 RVA: 0x00028C38 File Offset: 0x00026E38 public static void EnsurePrefabIsAIRootCompatible(string name, out bool staticGroup) { global::NetMainPrefab.EnsurePrefabName(name); sbyte b; if (!global::ControllablePrefab.aiRootCompatibilityCache.TryGetValue(name, out b)) { global::ControllablePrefab controllablePrefab = global::NetMainPrefab.Lookup <global::ControllablePrefab>(name); if (!controllablePrefab) { b = 0; } else if (!controllablePrefab.aiRootComapatable) { b = 2; } else { b = ((!((global::Character)controllablePrefab.serverPrefab).controllable.classFlagsStaticGroup) ? 1 : -1); } global::ControllablePrefab.aiRootCompatibilityCache[name] = b; } sbyte b2 = b; switch (b2 + 1) { case 0: staticGroup = true; return; case 2: staticGroup = false; return; case 3: throw new global::NonAIRootControllableException(name); } throw new global::NonControllableException(name); }
// Token: 0x06000994 RID: 2452 RVA: 0x00028B24 File Offset: 0x00026D24 private static byte GetVesselCompatibility(string name) { global::NetMainPrefab.EnsurePrefabName(name); byte b; if (global::ControllablePrefab.vesselCompatibilityCache.TryGetValue(name, out b)) { return(b); } global::ControllablePrefab controllablePrefab = global::NetMainPrefab.Lookup <global::ControllablePrefab>(name); if (!controllablePrefab) { b = 0; } else { b = controllablePrefab.vesselCompatibility; } global::ControllablePrefab.vesselCompatibilityCache[name] = b; return(b); }