Exemple #1
0
        /// <summary>
        /// Raises the draw event.
        /// </summary>
        /// <param name="canvas">Canvas.</param>
        protected override void OnDraw(global::Android.Graphics.Canvas canvas)
        {
            base.OnDraw(canvas);

            // set the height/width.
            if (_surfaceHeight != canvas.Height ||
                _surfaceWidth != canvas.Width)
            {
                _surfaceHeight = canvas.Height;
                _surfaceWidth  = canvas.Width;

                // trigger rendering.
                this.TriggerRendering();
            }

            // render only the cached scene.
            canvas.DrawColor(new global::Android.Graphics.Color(_backgroundColor));
            View2D view       = this.CreateView();
            float  zoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

            _renderer.SceneRenderer.Render(
                canvas,
                view,
                zoomFactor,
                new Primitive2D[] { _onScreenBuffer });
        }
Exemple #2
0
        /// <summary>
        /// Raises the draw event.
        /// </summary>
        /// <param name="canvas">Canvas.</param>
        protected override void OnDraw(global::Android.Graphics.Canvas canvas)
        {
            base.OnDraw(canvas);

            // render only the cached scene.
            lock (_scene)
            {
                canvas.DrawColor(new global::Android.Graphics.Color(_scene.BackColor));
                _renderer.SceneRenderer.Render(
                    canvas,
                    _scene,
                    this.CreateView());
            }
        }
Exemple #3
0
        /// <summary>
        /// Raises the draw event.
        /// </summary>
        /// <param name="canvas">Canvas.</param>
        protected override void OnDraw(global::Android.Graphics.Canvas canvas)
        {
            try
            {
                base.OnDraw(canvas);

                if (_renderingSuspended)
                { // do nothing when rendering is suspended.
                    return;
                }

                // set the height/width.
                if (_surfaceHeight != canvas.Height ||
                    _surfaceWidth != canvas.Width)
                {
                    _surfaceHeight = canvas.Height;
                    _surfaceWidth  = canvas.Width;

                    // make sure markers are in the correct position too.
                    _mapView.NotifyMapChange(this.SurfaceWidth, this.SurfaceHeight, this.CreateView(), this.Map.Projection);

                    // trigger rendering.
                    this.TriggerRendering();

                    // raise map initialized.
                    _mapView.RaiseMapInitialized();
                }

                if (_onScreenBuffer != null)
                { // there is a buffer.
                    // render only the cached scene.
                    canvas.DrawColor(new global::Android.Graphics.Color(_backgroundColor));
                    View2D view       = this.CreateView();
                    float  zoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);
                    _renderer.SceneRenderer.Render(
                        canvas,
                        view,
                        zoomFactor,
                        new Primitive2D[] { _onScreenBuffer });
                }
            }
            catch (Exception ex)
            {
                OsmSharp.Logging.Log.TraceEvent("MapViewSurface", TraceEventType.Critical,
                                                string.Format("An unhandled exception occured:{0}", ex.ToString()));
            }
        }
        /// <summary>
        /// Raises the draw event.
        /// </summary>
        /// <param name="canvas">Canvas.</param>
        protected override void OnDraw(global::Android.Graphics.Canvas canvas)
        {
            base.OnDraw(canvas);

//			long before = DateTime.Now.Ticks;

            // render only the cached scene.
            lock (_scene)
            {
//				OsmSharp.IO.Output.OutputStreamHost.WriteLine ("OnDraw");
                canvas.DrawColor(new global::Android.Graphics.Color(_scene.BackColor));
                _renderer.SceneRenderer.Render(
                    canvas,
                    _scene,
                    _renderer.Create(canvas.Width, canvas.Height,
                                     this.Map, (float)this.Map.Projection.ToZoomFactor(this.MapZoomLevel), this.MapCenter, _invertX, _invertY));
            }

//			long after = DateTime.Now.Ticks;
//			OsmSharp.IO.Output.OutputStreamHost.WriteLine(string.Format("Rendering in {0}ms",
//			                                   new TimeSpan (after - before).TotalMilliseconds));
        }
Exemple #5
0
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        private void Render()
        {
            try
            {
                if (_renderingSuspended)
                { // no rendering when rendering is suspended.
                    return;
                }

                if (_cacheRenderer.IsRunning)
                { // cancel previous render.
                    _cacheRenderer.CancelAndWait();
                }

                // make sure only on thread at the same time is using the renderer.
                lock (_cacheRenderer)
                {
                    this.Map.ViewChangedCancel();

                    // build the layers list.
                    var layers = new List<Layer>();
                    for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++)
                    { // get the layer.
                        if (this.Map[layerIdx].IsVisible)
                        {
                            layers.Add(this.Map[layerIdx]);
                        }
                    }

                    // add the internal layers.
                    layers.Add(_makerLayer);

                    if (this.SurfaceHeight == 0)
                    { // the surface has no height yet. Impossible to render like this.
                        return;
                    }

                    // get old image if available.
                    NativeImage image = null;
                    if (_offScreenBuffer != null)
                    { // get the native image from the off-screen buffer.
                        image = _offScreenBuffer.NativeImage as NativeImage;
                    }

                    // resize image if needed.
                    float sizeX = this.SurfaceWidth;
                    float sizeY = this.SurfaceHeight;
                    //if(this.MapAllowTilt)
                    //{ // when rotation is allowed make sure a square is rendered.
                    //    sizeX = System.Math.Max(this.SurfaceWidth, this.SurfaceHeight);
                    //    sizeY = System.Math.Max(this.SurfaceWidth, this.SurfaceHeight);
                    //}
                    // float size = System.Math.Max(this.SurfaceHeight, this.SurfaceWidth);
                    if (image == null ||
                        image.Image.Width != (int)(sizeX * _extra) ||
                        image.Image.Height != (int)(sizeY * _extra))
                    { // create a bitmap and render there.
                        if (image != null)
                        { // make sure to dispose the old image.
                            image.Dispose();
                        }
                        image = new NativeImage(global::Android.Graphics.Bitmap.CreateBitmap((int)(sizeX * _extra),
                            (int)(sizeY * _extra),
                            global::Android.Graphics.Bitmap.Config.Argb8888));
                    }

                    // create and reset the canvas.
                    using (var canvas = new global::Android.Graphics.Canvas(image.Image))
                    {
                        canvas.DrawColor(new global::Android.Graphics.Color(
                            SimpleColor.FromKnownColor(KnownColor.White).Value));

                        // create the view.
                        double[] sceneCenter = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                        float mapZoom = this.MapZoom;
                        float sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                        // create the view for this control.
                        float scaledNormalWidth = image.Image.Width / _bufferFactor;
                        float scaledNormalHeight = image.Image.Height / _bufferFactor;
                        var view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                                 scaledNormalWidth * _extra, scaledNormalHeight * _extra, sceneZoomFactor,
                                                 _invertX, _invertY, this.MapTilt);

                        long before = DateTime.Now.Ticks;

                        OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                        "Rendering Start");

                        // notify the map that the view has changed.
                        if (_previouslyChangedView == null ||
                            !_previouslyChangedView.Equals(view))
                        { // report change once!
                            var normalView = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                scaledNormalWidth, scaledNormalHeight, sceneZoomFactor,
                                _invertX, _invertY, this.MapTilt);
                            this.Map.ViewChanged((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                                  normalView, view);
                            _previouslyChangedView = view;
                            long afterViewChanged = DateTime.Now.Ticks;
                            OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                            "View change took: {0}ms @ zoom level {1}",
                                                            (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);
                        }

                        // does the rendering.
                        _cacheRenderer.Density = this.MapScaleFactor;
                        bool complete = _cacheRenderer.Render(canvas, _map.Projection, layers, view, (float)this.Map.Projection.ToZoomFactor(this.MapZoom));

                        long afterRendering = DateTime.Now.Ticks;
                        OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                        "Rendering took: {0}ms @ zoom level {1} and {2}",
                                                        (new TimeSpan(afterRendering - before).TotalMilliseconds), this.MapZoom, this.MapCenter);
                        if (complete)
                        { // there was no cancellation, the rendering completely finished.
                            // add the result to the scene cache.
                            // add the newly rendered image again.
                            if (_offScreenBuffer == null)
                            { // create the offscreen buffer first.
                                _offScreenBuffer = new ImageTilted2D(view.Rectangle, image, float.MinValue, float.MaxValue);
                            }
                            else
                            { // augment the previous buffer.
                                _offScreenBuffer.Bounds = view.Rectangle;
                                _offScreenBuffer.NativeImage = image;
                            }

                            var temp = _onScreenBuffer;
                            _onScreenBuffer = _offScreenBuffer;
                            _offScreenBuffer = temp;
                        }

                        long after = DateTime.Now.Ticks;

                        if (complete)
                        { // report a successful render to listener.
                            _listener.NotifyRenderSuccess(view, mapZoom, (int)new TimeSpan(after - before).TotalMilliseconds);
                        }
                    }
                }

                // notify the the current surface of the new rendering.
                this.PostInvalidate();
            }
            catch (Exception ex)
            { // exceptions can be thrown when the mapview is disposed while rendering.
                // don't worry too much about these, the mapview is garbage anyway.
                OsmSharp.Logging.Log.TraceEvent("MapViewSurface", TraceEventType.Critical,
                    string.Format("An unhandled exception occured:{0}", ex.ToString()));
            }
        }
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        void Render()
        {
            if (_cacheRenderer.IsRunning)
            {
                _cacheRenderer.CancelAndWait();
            }

            // make sure only on thread at the same time is using the renderer.
            lock (_cacheRenderer) {
                double extra = 1.25;

                // build the layers list.
                var layers = new List <ILayer> ();
                for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++)
                {
                    // get the layer.
                    layers.Add(this.Map[layerIdx]);
                }

                // add the internal layers.
                layers.Add(_makerLayer);

                // create a new cache if size has changed.
                if (_canvasBitmap == null ||
                    _canvasBitmap.Width != (int)(this.Width * extra) ||
                    _canvasBitmap.Height != (int)(this.Height * extra))
                {
                    // create a bitmap and render there.
                    _canvasBitmap = global::Android.Graphics.Bitmap.CreateBitmap((int)(this.Width * extra),
                                                                                 (int)(this.Height * extra),
                                                                                 global::Android.Graphics.Bitmap.Config.Argb8888);
                }
                else
                {
                    // clear the cache???
                }

                // create and reset the canvas.
                global::Android.Graphics.Canvas canvas = new global::Android.Graphics.Canvas(_canvasBitmap);
                canvas.DrawColor(new global::Android.Graphics.Color(
                                     SimpleColor.FromKnownColor(KnownColor.Transparent).Value));

                // create the view.
                View2D view = _cacheRenderer.Create(canvas.Width, canvas.Height,
                                                    this.Map, (float)this.Map.Projection.ToZoomFactor(this.MapZoomLevel),
                                                    this.MapCenter, _invertX, _invertY);
                long before = DateTime.Now.Ticks;

                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering Start");

                // notify the map that the view has changed.
                this.Map.ViewChanged((float)this.Map.Projection.ToZoomFactor(this.MapZoomLevel), this.MapCenter,
                                     view);
                long afterViewChanged = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "View change took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoomLevel);

                // add the current canvas to the scene.
                double left     = view.LeftTop [0];
                double right    = view.RightTop [0];
                double top      = view.LeftTop [1];
                double bottom   = view.LeftBottom [1];
                uint   canvasId = _scene.AddImage(-1, float.MinValue, float.MaxValue,
                                                  left, top, right, bottom, new byte[0], _canvasBitmap);

                // does the rendering.
                bool complete = _cacheRenderer.Render(canvas, layers, view);

                long afterRendering = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterRendering - afterViewChanged).TotalMilliseconds), this.MapZoomLevel);
                if (complete)
                {                 // there was no cancellation, the rendering completely finished.
                    // add the result to the scene cache.
                    lock (_scene) {
//						if (_previousCache.HasValue) {
//							_scene.Remove (_previousCache.Value);
//						}
//						_scene.Remove (canvasId);
//
                        // add the newly rendered image again.
                        _scene.Clear();
                        //_previousCache =
                        BoxF2D viewBox = view.OuterBox;
                        _scene.AddImage(0, float.MinValue, float.MaxValue,
                                        viewBox.Min[0], viewBox.Min[1], viewBox.Max[0], viewBox.Max[1], new byte[0], _canvasBitmap);

                        // switch cache and canvas to prevent re-allocation of bitmaps.
                        global::Android.Graphics.Bitmap newCanvas = _cache;
                        _cache        = _canvasBitmap;
                        _canvasBitmap = newCanvas;
                    }
                }

                this.PostInvalidate();

                long after = DateTime.Now.Ticks;
                if (!complete)
                {
                    OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information, "Rendering in {0}ms after cancellation!",
                                                    new TimeSpan(after - before).TotalMilliseconds);
                }
                else
                {
                    OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information, "Rendering in {0}ms",
                                                    new TimeSpan(after - before).TotalMilliseconds);
                }
            }
        }
Exemple #7
0
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        void Render()
        {
            if (_cacheRenderer.IsRunning) {
                _cacheRenderer.CancelAndWait ();
            }

            // make sure only on thread at the same time is using the renderer.
            lock (_cacheRenderer) {
                double extra = 1.25;

                // build the layers list.
                var layers = new List<ILayer> ();
                for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++) {
                    // get the layer.
                    layers.Add (this.Map[layerIdx]);
                }

                // add the internal layers.
                layers.Add (_makerLayer);

                // create a new cache if size has changed.
                if (_canvasBitmap == null ||
                    _canvasBitmap.Width != (int)(this.Width * extra) ||
                    _canvasBitmap.Height != (int)(this.Height * extra)) {
                    // create a bitmap and render there.
                    _canvasBitmap = global::Android.Graphics.Bitmap.CreateBitmap ((int)(this.Width * extra),
                                                                                  (int)(this.Height * extra),
                                                                                 global::Android.Graphics.Bitmap.Config.Argb8888);
                } else {
                    // clear the cache???
                }

                // create and reset the canvas.
                global::Android.Graphics.Canvas canvas = new global::Android.Graphics.Canvas (_canvasBitmap);
                canvas.DrawColor (new global::Android.Graphics.Color(
                    SimpleColor.FromKnownColor(KnownColor.Transparent).Value));

                // create the view.
                double[] sceneCenter = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                float sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                // create the view for this control.
                View2D view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                         this.Width * extra, this.Height * extra, sceneZoomFactor,
                                         _invertX, _invertY, this.MapTilt);

                long before = DateTime.Now.Ticks;

                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering Start");

                // notify the map that the view has changed.
                this.Map.ViewChanged ((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                      view);
                long afterViewChanged = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "View change took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);

                // add the current canvas to the scene.
                _scene.AddImage (-1, float.MaxValue, float.MinValue, view.Rectangle,
                                                 new byte[0], _canvasBitmap);

                // does the rendering.
                bool complete = _cacheRenderer.Render (canvas, layers, view);

                long afterRendering = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterRendering - afterViewChanged).TotalMilliseconds), this.MapZoom);
                if(complete)
                { // there was no cancellation, the rendering completely finished.
                    // add the result to the scene cache.
                    lock (_scene) {
                        // add the newly rendered image again.
                        _scene.Clear ();
                        _scene.AddImage (0, float.MinValue, float.MaxValue, view.Rectangle, new byte[0], _canvasBitmap);

                        // switch cache and canvas to prevent re-allocation of bitmaps.
                        global::Android.Graphics.Bitmap newCanvas = _cache;
                        _cache = _canvasBitmap;
                        _canvasBitmap = newCanvas;
                    }
                }

                this.PostInvalidate ();

                long after = DateTime.Now.Ticks;
            }
        }
Exemple #8
0
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        void Render()
        {
            if (_cacheRenderer.IsRunning)
            {
                _cacheRenderer.CancelAndWait();
            }

            // make sure only on thread at the same time is using the renderer.
            lock (_cacheRenderer) {
                double extra = 1.25;

                // build the layers list.
                var layers = new List <ILayer> ();
                for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++)
                {
                    // get the layer.
                    layers.Add(this.Map[layerIdx]);
                }

                // add the internal layers.
                layers.Add(_makerLayer);

                // create a new cache if size has changed.
                if (_canvasBitmap == null ||
                    _canvasBitmap.Width != (int)(this.Width * extra) ||
                    _canvasBitmap.Height != (int)(this.Height * extra))
                {
                    // create a bitmap and render there.
                    _canvasBitmap = global::Android.Graphics.Bitmap.CreateBitmap((int)(this.Width * extra),
                                                                                 (int)(this.Height * extra),
                                                                                 global::Android.Graphics.Bitmap.Config.Argb8888);
                }
                else
                {
                    // clear the cache???
                }

                // create and reset the canvas.
                global::Android.Graphics.Canvas canvas = new global::Android.Graphics.Canvas(_canvasBitmap);
                canvas.DrawColor(new global::Android.Graphics.Color(
                                     SimpleColor.FromKnownColor(KnownColor.Transparent).Value));

                // create the view.
                double[] sceneCenter     = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                float    sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                // create the view for this control.
                View2D view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                                this.Width * extra, this.Height * extra, sceneZoomFactor,
                                                _invertX, _invertY, this.MapTilt);

                long before = DateTime.Now.Ticks;

                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering Start");

                // notify the map that the view has changed.
                this.Map.ViewChanged((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                     view);
                long afterViewChanged = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "View change took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);

                // add the current canvas to the scene.
                _scene.AddImage(-1, float.MaxValue, float.MinValue, view.Rectangle,
                                new byte[0], _canvasBitmap);

                // does the rendering.
                bool complete = _cacheRenderer.Render(canvas, layers, view);

                long afterRendering = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", System.Diagnostics.TraceEventType.Information,
                                                "Rendering took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterRendering - afterViewChanged).TotalMilliseconds), this.MapZoom);
                if (complete)
                {                 // there was no cancellation, the rendering completely finished.
                    // add the result to the scene cache.
                    lock (_scene) {
                        // add the newly rendered image again.
                        _scene.Clear();
                        _scene.AddImage(0, float.MinValue, float.MaxValue, view.Rectangle, new byte[0], _canvasBitmap);

                        // switch cache and canvas to prevent re-allocation of bitmaps.
                        global::Android.Graphics.Bitmap newCanvas = _cache;
                        _cache        = _canvasBitmap;
                        _canvasBitmap = newCanvas;
                    }
                }

                this.PostInvalidate();

                long after = DateTime.Now.Ticks;
            }
        }
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        private void Render()
        {
            if (_cacheRenderer.IsRunning) {
                _cacheRenderer.CancelAndWait ();
            }

            // make sure only on thread at the same time is using the renderer.
            lock (_cacheRenderer)
            {
                this.Map.ViewChangedCancel();

                // build the layers list.
                var layers = new List<Layer> ();
                for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++) {
                    // get the layer.
                    layers.Add (this.Map[layerIdx]);
                }

                // add the internal layers.
                layers.Add (_makerLayer);

                // get old image if available.
                global::Android.Graphics.Bitmap image = null;
                if (_offScreenBuffer != null)
                {
                    image = _offScreenBuffer.Tag as global::Android.Graphics.Bitmap;
                }

                if (this.SurfaceHeight == 0)
                {
                    return;
                }

                // resize image if needed.
                float size = System.Math.Max(this.SurfaceHeight, this.SurfaceWidth);
                if (image == null ||
                    image.Width != (int)(size * _extra) ||
                    image.Height != (int)(size * _extra))
                { // create a bitmap and render there.
                    image = global::Android.Graphics.Bitmap.CreateBitmap((int)(size * _extra),
                        (int)(size * _extra),
                        global::Android.Graphics.Bitmap.Config.Argb8888);
                }

                // create and reset the canvas.
                global::Android.Graphics.Canvas canvas = new global::Android.Graphics.Canvas (image);
                canvas.DrawColor (new global::Android.Graphics.Color(
                    SimpleColor.FromKnownColor(KnownColor.White).Value));

                // create the view.
                double[] sceneCenter = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                float mapZoom = this.MapZoom;
                float sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                // create the view for this control.
                View2D view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                         size * _extra, size * _extra, sceneZoomFactor,
                                         _invertX, _invertY, this.MapTilt);

                long before = DateTime.Now.Ticks;

                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "Rendering Start");

                // notify the map that the view has changed.
                this.Map.ViewChanged ((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                      view);
                long afterViewChanged = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "View change took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);

                // does the rendering.
                bool complete = _cacheRenderer.Render(canvas, layers, view, (float)this.Map.Projection.ToZoomFactor(this.MapZoom));

                long afterRendering = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "Rendering took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterRendering - afterViewChanged).TotalMilliseconds), this.MapZoom);
                if(complete)
                { // there was no cancellation, the rendering completely finished.
                    // add the result to the scene cache.

                    // add the newly rendered image again.
                    _offScreenBuffer = new ImageTilted2D(view.Rectangle, new byte[0], float.MinValue, float.MaxValue);
                    _offScreenBuffer.Tag = image;

                    var temp = _onScreenBuffer;
                    _onScreenBuffer = _offScreenBuffer;
                    _offScreenBuffer = temp;
                }

                // notify the the current surface of the new rendering.
                this.PostInvalidate();

                long after = DateTime.Now.Ticks;

                if (complete)
                { // report a successfull render to listener.
                    _listener.NotifyRenderSuccess(view, mapZoom, (int)new TimeSpan(after - before).TotalMilliseconds);
                }
            }
        }
Exemple #10
0
        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        private void Render()
        {
            try
            {
                if (_renderingSuspended)
                { // no rendering when rendering is suspended.
                    return;
                }

                if (_cacheRenderer.IsRunning)
                { // cancel previous render.
                    _cacheRenderer.CancelAndWait();
                }

                // make sure only on thread at the same time is using the renderer.
                lock (_cacheRenderer)
                {
                    this.Map.ViewChangedCancel();

                    // build the layers list.
                    var layers = new List <Layer>();
                    for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++)
                    { // get the layer.
                        if (this.Map[layerIdx].IsVisible)
                        {
                            layers.Add(this.Map[layerIdx]);
                        }
                    }

                    // add the internal layers.
                    layers.Add(_makerLayer);

                    if (this.SurfaceHeight == 0)
                    { // the surface has no height yet. Impossible to render like this.
                        return;
                    }

                    // get old image if available.
                    NativeImage image = null;
                    if (_offScreenBuffer != null)
                    { // get the native image from the off-screen buffer.
                        image = _offScreenBuffer.NativeImage as NativeImage;
                    }

                    // resize image if needed.
                    float sizeX = this.SurfaceWidth;
                    float sizeY = this.SurfaceHeight;
                    //if(this.MapAllowTilt)
                    //{ // when rotation is allowed make sure a square is rendered.
                    //    sizeX = System.Math.Max(this.SurfaceWidth, this.SurfaceHeight);
                    //    sizeY = System.Math.Max(this.SurfaceWidth, this.SurfaceHeight);
                    //}
                    // float size = System.Math.Max(this.SurfaceHeight, this.SurfaceWidth);
                    if (image == null ||
                        image.Image.Width != (int)(sizeX * _extra) ||
                        image.Image.Height != (int)(sizeY * _extra))
                    {     // create a bitmap and render there.
                        if (image != null)
                        { // make sure to dispose the old image.
                            image.Dispose();
                        }
                        image = new NativeImage(global::Android.Graphics.Bitmap.CreateBitmap((int)(sizeX * _extra),
                                                                                             (int)(sizeY * _extra),
                                                                                             global::Android.Graphics.Bitmap.Config.Argb8888));
                    }

                    // create and reset the canvas.
                    using (var canvas = new global::Android.Graphics.Canvas(image.Image))
                    {
                        canvas.DrawColor(new global::Android.Graphics.Color(
                                             SimpleColor.FromKnownColor(KnownColor.White).Value));

                        // create the view.
                        double[] sceneCenter     = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                        float    mapZoom         = this.MapZoom;
                        float    sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                        // create the view for this control.
                        float scaledNormalWidth  = image.Image.Width / _bufferFactor;
                        float scaledNormalHeight = image.Image.Height / _bufferFactor;
                        var   view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                                       scaledNormalWidth * _extra, scaledNormalHeight * _extra, sceneZoomFactor,
                                                       _invertX, _invertY, this.MapTilt);

                        long before = DateTime.Now.Ticks;

                        OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                        "Rendering Start");

                        // notify the map that the view has changed.
                        if (_previouslyChangedView == null ||
                            !_previouslyChangedView.Equals(view))
                        { // report change once!
                            var normalView = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                                               scaledNormalWidth, scaledNormalHeight, sceneZoomFactor,
                                                               _invertX, _invertY, this.MapTilt);
                            this.Map.ViewChanged((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                                 normalView, view);
                            _previouslyChangedView = view;
                            long afterViewChanged = DateTime.Now.Ticks;
                            OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                            "View change took: {0}ms @ zoom level {1}",
                                                            (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);
                        }

                        // does the rendering.
                        bool complete = _cacheRenderer.Render(canvas, layers, view, (float)this.Map.Projection.ToZoomFactor(this.MapZoom));

                        long afterRendering = DateTime.Now.Ticks;
                        OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                        "Rendering took: {0}ms @ zoom level {1} and {2}",
                                                        (new TimeSpan(afterRendering - before).TotalMilliseconds), this.MapZoom, this.MapCenter);
                        if (complete)
                        { // there was no cancellation, the rendering completely finished.
                            // add the result to the scene cache.
                            // add the newly rendered image again.
                            if (_offScreenBuffer == null)
                            { // create the offscreen buffer first.
                                _offScreenBuffer = new ImageTilted2D(view.Rectangle, image, float.MinValue, float.MaxValue);
                            }
                            else
                            { // augment the previous buffer.
                                _offScreenBuffer.Bounds      = view.Rectangle;
                                _offScreenBuffer.NativeImage = image;
                            }

                            var temp = _onScreenBuffer;
                            _onScreenBuffer  = _offScreenBuffer;
                            _offScreenBuffer = temp;
                        }

                        long after = DateTime.Now.Ticks;

                        if (complete)
                        { // report a successful render to listener.
                            _listener.NotifyRenderSuccess(view, mapZoom, (int)new TimeSpan(after - before).TotalMilliseconds);
                        }
                    }
                }

                // notify the the current surface of the new rendering.
                this.PostInvalidate();
            }
            catch (Exception ex)
            { // exceptions can be thrown when the mapview is disposed while rendering.
                // don't worry too much about these, the mapview is garbage anyway.
                OsmSharp.Logging.Log.TraceEvent("MapViewSurface", TraceEventType.Critical,
                                                string.Format("An unhandled exception occured:{0}", ex.ToString()));
            }
        }
Exemple #11
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        /// <summary>
        /// Renders the current complete scene.
        /// </summary>
        private void Render()
        {
            if (_cacheRenderer.IsRunning)
            {
                _cacheRenderer.CancelAndWait();
            }

            // make sure only on thread at the same time is using the renderer.
            lock (_cacheRenderer)
            {
                this.Map.ViewChangedCancel();

                // build the layers list.
                var layers = new List <Layer> ();
                for (int layerIdx = 0; layerIdx < this.Map.LayerCount; layerIdx++)
                {
                    // get the layer.
                    layers.Add(this.Map[layerIdx]);
                }

                // add the internal layers.
                layers.Add(_makerLayer);

                // get old image if available.
                global::Android.Graphics.Bitmap image = null;
                if (_offScreenBuffer != null)
                {
                    image = _offScreenBuffer.Tag as global::Android.Graphics.Bitmap;
                }

                if (this.SurfaceHeight == 0)
                {
                    return;
                }

                // resize image if needed.
                float size = System.Math.Max(this.SurfaceHeight, this.SurfaceWidth);
                if (image == null ||
                    image.Width != (int)(size * _extra) ||
                    image.Height != (int)(size * _extra))
                { // create a bitmap and render there.
                    image = global::Android.Graphics.Bitmap.CreateBitmap((int)(size * _extra),
                                                                         (int)(size * _extra),
                                                                         global::Android.Graphics.Bitmap.Config.Argb8888);
                }

                // create and reset the canvas.
                global::Android.Graphics.Canvas canvas = new global::Android.Graphics.Canvas(image);
                canvas.DrawColor(new global::Android.Graphics.Color(
                                     SimpleColor.FromKnownColor(KnownColor.White).Value));

                // create the view.
                double[] sceneCenter     = this.Map.Projection.ToPixel(this.MapCenter.Latitude, this.MapCenter.Longitude);
                float    mapZoom         = this.MapZoom;
                float    sceneZoomFactor = (float)this.Map.Projection.ToZoomFactor(this.MapZoom);

                // create the view for this control.
                View2D view = View2D.CreateFrom((float)sceneCenter[0], (float)sceneCenter[1],
                                                size * _extra, size * _extra, sceneZoomFactor,
                                                _invertX, _invertY, this.MapTilt);

                long before = DateTime.Now.Ticks;

                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "Rendering Start");

                // notify the map that the view has changed.
                this.Map.ViewChanged((float)this.Map.Projection.ToZoomFactor(this.MapZoom), this.MapCenter,
                                     view);
                long afterViewChanged = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "View change took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterViewChanged - before).TotalMilliseconds), this.MapZoom);

                // does the rendering.
                bool complete = _cacheRenderer.Render(canvas, layers, view, (float)this.Map.Projection.ToZoomFactor(this.MapZoom));

                long afterRendering = DateTime.Now.Ticks;
                OsmSharp.Logging.Log.TraceEvent("OsmSharp.Android.UI.MapView", TraceEventType.Information,
                                                "Rendering took: {0}ms @ zoom level {1}",
                                                (new TimeSpan(afterRendering - afterViewChanged).TotalMilliseconds), this.MapZoom);
                if (complete)
                {                 // there was no cancellation, the rendering completely finished.
                    // add the result to the scene cache.

                    // add the newly rendered image again.
                    _offScreenBuffer     = new ImageTilted2D(view.Rectangle, new byte[0], float.MinValue, float.MaxValue);
                    _offScreenBuffer.Tag = image;

                    var temp = _onScreenBuffer;
                    _onScreenBuffer  = _offScreenBuffer;
                    _offScreenBuffer = temp;
                }

                // notify the the current surface of the new rendering.
                this.PostInvalidate();

                long after = DateTime.Now.Ticks;

                if (complete)
                { // report a successfull render to listener.
                    _listener.NotifyRenderSuccess(view, mapZoom, (int)new TimeSpan(after - before).TotalMilliseconds);
                }
            }
        }