static void SaveSpringBoneToJSON() { var path = EditorUtility.SaveFilePanel( "Save spring to json", null, "VRMSpring.json", "json"); if (string.IsNullOrEmpty(path)) { return; } var go = Selection.activeObject as GameObject; var root = go.transform; var nodes = root.Traverse().Skip(1).ToList(); var spring = new glTF_VRM_SecondaryAnimation(); ExportSecondary(root, nodes, spring.colliderGroups.Add, spring.boneGroups.Add ); File.WriteAllText(path, spring.ToJson()); }
public static void LoadSecondary(Transform root, List <Transform> nodes, glTF_VRM_SecondaryAnimation secondaryAnimation) { var secondary = root.Find("secondary"); if (secondary == null) { secondary = new GameObject("secondary").transform; secondary.SetParent(root, false); } // clear components var remove = root.Traverse() .SelectMany(x => x.GetComponents <Component>()) .Where(x => x is VRMSpringBone || x is VRMSpringBoneColliderGroup) .ToArray(); foreach (var x in remove) { if (Application.isPlaying) { GameObject.Destroy(x); } else { GameObject.DestroyImmediate(x); } } //var secondaryAnimation = context.VRM.extensions.VRM.secondaryAnimation; var colliders = new List <VRMSpringBoneColliderGroup>(); foreach (var colliderGroup in secondaryAnimation.colliderGroups) { var vrmGroup = nodes[colliderGroup.node].gameObject.AddComponent <VRMSpringBoneColliderGroup>(); vrmGroup.Colliders = colliderGroup.colliders.Select(x => { return(new VRMSpringBoneColliderGroup.SphereCollider { Offset = x.offset, Radius = x.radius }); }).ToArray(); colliders.Add(vrmGroup); } if (secondaryAnimation.boneGroups.Count > 0) { foreach (var boneGroup in secondaryAnimation.boneGroups) { var vrmBoneGroup = secondary.gameObject.AddComponent <VRMSpringBone>(); if (boneGroup.center != -1) { vrmBoneGroup.m_center = nodes[boneGroup.center]; } vrmBoneGroup.m_comment = boneGroup.comment; vrmBoneGroup.m_dragForce = boneGroup.dragForce; vrmBoneGroup.m_gravityDir = boneGroup.gravityDir; vrmBoneGroup.m_gravityPower = boneGroup.gravityPower; vrmBoneGroup.m_hitRadius = boneGroup.hitRadius; vrmBoneGroup.m_stiffnessForce = boneGroup.stiffiness; if (boneGroup.colliderGroups != null && boneGroup.colliderGroups.Any()) { vrmBoneGroup.ColliderGroups = boneGroup.colliderGroups.Select(x => colliders[x]).ToArray(); } vrmBoneGroup.RootBones = boneGroup.bones.Select(x => nodes[x]).ToList(); } } else { secondary.gameObject.AddComponent <VRMSpringBone>(); } }