public void Select_this_button(int button_id) { if (selected_button >= 0 && selected_button != button_id) { my_game_master.Gui_sfx(my_game_master.tap_sfx); } for (int i = 0; i < child_buttons; i++) { if (i == button_id) { selected_button = i; this.transform.GetChild(i).GetComponent <Image>().sprite = select_button_sprite; gift_button child_script = this.transform.GetChild(i).GetComponent <gift_button>(); my_game_master.my_ads_master.current_quantity_reward_selected = child_script.quantity; my_game_master.my_ads_master.current_item_id_reward_selected = child_script.item_id; my_game_master.my_ads_master.current_reward_selected = child_script.give_this_selected; //update item description switch (my_game_master.my_ads_master.current_reward_selected) { case ads_master.ad_reward.virtual_money: window_text_item_name.text = my_game_master.virtual_money_name; window_text_item_description.text = ""; //my_game_master.current_quantity_reward_selected.ToString("N0"); break; case ads_master.ad_reward.new_live: window_text_item_name.text = my_game_master.lives_name; window_text_item_description.text = ""; // my_game_master.current_quantity_reward_selected.ToString("N0"); break; case ads_master.ad_reward.consumable_item: window_text_item_name.text = my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].name; window_text_item_description.text = my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].description; break; } } else { this.transform.GetChild(i).GetComponent <Image>().sprite = not_select_button_sprite; } } }
public void Start_me(string window_message, ads_master.ad_reward kind_of_reward, int quantity) { if (normal_height == 0) { normal_height = my_window_rect.rect.height; } //start pause currentTimeScale = Time.timeScale; Time.timeScale = 0; if (my_game_master.use_pad) { EventSystem_obj.SetActive(false); //in order to avoid pad input out the of the window } if (my_game_master.show_debug_messages) { Debug.Log("gift_manager - Start_me(" + kind_of_reward + "," + quantity + ")"); } //setup window proprieties window_text_message.text = window_message; child_buttons = this.transform.childCount; my_game_master.a_window_is_open = true; //reset variables selected_button = -1; gift_buttons_is_active = 0; if (my_game_master.my_ads_master.current_ad.my_special_ad_reward == ads_master.special_ad_reward.none) { my_window_rect.sizeDelta = new Vector2(my_window_rect.rect.width, normal_height); if (buy_button) { buy_button.SetActive(false); } switch (kind_of_reward) { case ads_master.ad_reward.virtual_money: //be sure to not break the cap if ((my_game_master.current_virtual_money[my_game_master.current_profile_selected] + quantity) > my_game_master.virtual_money_cap) { quantity = my_game_master.virtual_money_cap - my_game_master.current_virtual_money[my_game_master.current_profile_selected]; my_game_master.my_ads_master.current_quantity_reward_selected = quantity; } window_text_item_name.text = my_game_master.virtual_money_name; window_text_item_description.text = ""; // quantity.ToString("N0"); Single_reward_setup(virtual_money_ico, quantity); break; case ads_master.ad_reward.new_live: //be sure to not break the cap if ((my_game_master.current_lives[my_game_master.current_profile_selected] + quantity) > my_game_master.live_cap) { quantity = my_game_master.live_cap - my_game_master.current_lives[my_game_master.current_profile_selected]; my_game_master.my_ads_master.current_quantity_reward_selected = quantity; } window_text_item_name.text = my_game_master.lives_name; window_text_item_description.text = ""; // quantity.ToString("N0"); Single_reward_setup(live_ico, quantity); break; case ads_master.ad_reward.consumable_item: if ((my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].avaible_from_world <= my_game_master.play_this_stage_to_progress_in_the_game_world[my_game_master.current_profile_selected]) && //world (my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].avaible_from_stage <= my_game_master.play_this_stage_to_progress_in_the_game_stage[my_game_master.current_profile_selected])) //stage { //be sure to not break the cap if ((my_game_master.consumable_item_current_quantity[my_game_master.current_profile_selected][my_game_master.my_ads_master.current_item_id_reward_selected] + quantity) > my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].quantity_cap) { quantity = my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].quantity_cap - my_game_master.consumable_item_current_quantity[my_game_master.current_profile_selected][my_game_master.my_ads_master.current_item_id_reward_selected]; my_game_master.my_ads_master.current_quantity_reward_selected = quantity; } window_text_item_name.text = my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].name; window_text_item_description.text = my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].description; Single_reward_setup(my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].icon, quantity); } else { if (my_game_master.show_debug_messages) { Debug.Log(my_game_master.my_store_item_manager.consumable_item_list[my_game_master.my_ads_master.current_item_id_reward_selected].name + " not is avaible yet"); } } break; case ads_master.ad_reward.select_by_the_player: //deactivate the single reward ico single_reward.SetActive(false); //activate the choices for (int i = 0; i < child_buttons; i++) { if (i < my_game_master.my_ads_master.current_ad.player_choices) { gift_button child_script = this.transform.GetChild(i).GetComponent <gift_button>(); this.transform.GetChild(i).GetComponent <Image>().sprite = not_select_button_sprite; //setup quantity if (my_game_master.my_ads_master.current_ad.player_choice_random_quantity[i]) { quantity = UnityEngine.Random.Range(my_game_master.my_ads_master.current_ad.player_choice_random_quantity_min[i], my_game_master.my_ads_master.current_ad.player_choice_random_quantity_max[i]); } else { quantity = my_game_master.my_ads_master.current_ad.player_choice_quantity[i]; } //setup kind switch (my_game_master.my_ads_master.current_ad.ad_reward_by_player_choice_selected[i]) { case ads_master.ad_reward_by_player_choice.virtual_money: child_script.give_this_selected = ads_master.ad_reward.virtual_money; //cap quantity if ((my_game_master.current_virtual_money[my_game_master.current_profile_selected] + quantity) > my_game_master.virtual_money_cap) { quantity = my_game_master.virtual_money_cap - my_game_master.current_virtual_money[my_game_master.current_profile_selected]; } break; case ads_master.ad_reward_by_player_choice.new_live: child_script.give_this_selected = ads_master.ad_reward.new_live; //cap quantity if ((my_game_master.current_lives[my_game_master.current_profile_selected] + quantity) > my_game_master.live_cap) { quantity = my_game_master.live_cap - my_game_master.current_lives[my_game_master.current_profile_selected]; } break; case ads_master.ad_reward_by_player_choice.consumable_item: child_script.give_this_selected = ads_master.ad_reward.consumable_item; if (my_game_master.my_ads_master.current_ad.player_choice_random_item_id[i]) { child_script.item_id = UnityEngine.Random.Range(my_game_master.my_ads_master.current_ad.player_choice_random_item_id_min[i], my_game_master.my_ads_master.current_ad.player_choice_random_item_id_max[i] + 1); } else { child_script.item_id = my_game_master.my_ads_master.current_ad.player_choice_consumable_item_id[i]; } //cap quantity if ((my_game_master.consumable_item_current_quantity[my_game_master.current_profile_selected][child_script.item_id] + quantity) > my_game_master.my_store_item_manager.consumable_item_list[child_script.item_id].quantity_cap) { quantity = my_game_master.my_store_item_manager.consumable_item_list[child_script.item_id].quantity_cap - my_game_master.consumable_item_current_quantity[my_game_master.current_profile_selected][child_script.item_id]; } break; } child_script.quantity = quantity; if (quantity > 0) { child_script.Start_me(i); } else { this.transform.GetChild(i).gameObject.SetActive(false); } } else { this.transform.GetChild(i).gameObject.SetActive(false); } } break; } //if there is some gift to give, active the gift window if (gift_buttons_is_active > 0) { gift_screen.SetActive(true); } } else //special reward { Debug.Log(my_game_master.my_ads_master.current_ad.my_special_ad_reward); //setup window appearance: //deactivate all buttons for (int i = 0; i < child_buttons; i++) { this.transform.GetChild(i).gameObject.SetActive(false); } //deactivate the single reward ico single_reward.SetActive(false); window_text_item_name.text = ""; window_text_item_description.text = ""; my_window_rect.sizeDelta = new Vector2(my_window_rect.rect.width, small_height); if (buy_button) { if (my_game_master.my_ads_master.buy_button_cost > 0) { buy_button.SetActive(true); buy_button_text.text = my_game_master.my_ads_master.buy_button_cost.ToString("N0"); if (my_game_master.my_ads_master.buy_button_cost <= my_game_master.current_virtual_money[my_game_master.current_profile_selected]) //you have enough money { buy_button.GetComponent <Image>().sprite = buy_button_on; } else //you can't effort this purchase { buy_button.GetComponent <Image>().sprite = buy_button_off; } } else { buy_button.SetActive(false); } } gift_screen.SetActive(true); } Check_internet(); }