// Start is called before the first frame update void Start() { _uniqeInstan = this; //WaitGame(); 씬 로딩이 끝난 후 실행, sceneChangeManager GameObject go = GameObject.FindGameObjectWithTag("WormGenerator"); _wormGC = go.GetComponent <generatorController>(); }
private void Start() { engine = FindObjectOfType <generatorController>(); }
private void Start() { lifeSupport = FindObjectOfType <lifeSupportController>(); engine = FindObjectOfType <engineController>(); generator = FindObjectOfType <generatorController>(); }