// Start is called before the first frame update
    void Start()
    {
        _uniqeInstan = this;
        //WaitGame(); 씬 로딩이 끝난 후 실행, sceneChangeManager
        GameObject go = GameObject.FindGameObjectWithTag("WormGenerator");

        _wormGC = go.GetComponent <generatorController>();
    }
 private void Start()
 {
     engine = FindObjectOfType <generatorController>();
 }
Exemple #3
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 private void Start()
 {
     lifeSupport = FindObjectOfType <lifeSupportController>();
     engine      = FindObjectOfType <engineController>();
     generator   = FindObjectOfType <generatorController>();
 }