void GameOver()
    {
        for (int i = 0; i < buttonList.Length; i++)
        {
            buttonList[i].GetComponentInParent <Button>().interactable = false;
        }

        int score = generalInfo.getScore();

        if (playerSide == "player")
        {
            score++;
            generalInfo.setScore(score);
            generalInfo.ChangeScore(score);
            Debug.Log(generalInfo.getScore());
        }
        else
        {
            generalInfo.setScore(score - 1);
            generalInfo.ChangeScore(score - 1);
            Debug.Log(generalInfo.getScore());
        }
    }
Exemple #2
0
 public void viewScore()
 {
     Debug.Log(generalInfo.getScore());
     generalInfo.ChangeScore(5);
 }