// Start is called before the first frame update void Start() { // Debug.Log("P"); rb = GetComponent <Rigidbody>(); if (gameManager == null) { gameManager = FindObjectOfType <game_Manager>(); } }
private void Awake() { if (instance) { DestroyImmediate(gameObject); return; } //Make only active instance instance = this; //Make Game Manager Persist. DontDestroyOnLoad(gameObject); }
private void Awake() { gameManager = FindObjectOfType <game_Manager>(); }