/// <summary>Checks if the game is over and changes the gameStatus and tilestatus accordingly</summary> public static void checkGameOver() { if (onePairRemaining()) { gameStatus = gameStatusType.Finished; bulkChangeTileStatus(tileStatusType.Found); } // if one pair is remaining } //checkGameOver()
/// <summary> /// Setup a new game; this initialises the board using the gamesettings previous setup by /// the settings dialogbox /// </summary> /// <returns></returns> public static bool setupNewGame() { tileStatusType tileStartStatus = tileStatusType.Unknown; switch (gameSettings.gameMode) { case gameModeType.Normal: tileStartStatus = tileStatusType.Closed; gameStatus = gameStatusType.Started; break; case gameModeType.NormalFlash: tileStartStatus = tileStatusType.Flash; gameStatus = gameStatusType.Flashing; break; case gameModeType.SinglePlayer: tileStartStatus = tileStatusType.Closed; gameStatus = gameStatusType.Started; resetSinglePlayerTimer(); break; case gameModeType.SinglePlayerFlash: tileStartStatus = tileStatusType.Flash; gameStatus = gameStatusType.Flashing; resetSinglePlayerTimer(); break; } bulkChangeTileStatus(tileStartStatus); imagePrefix = "themes\\theme-" + theme + "-"; // setup one list of images for the number of tiles. List <String> tempTiles = new List <String>(); for (int i = 0; i < numberOfImages; i++) { String img = imagePrefix + String.Format("{0:00}", i + 1) + ".png"; tempTiles.Add(img); tempTiles.Add(img); } Random rnd = new Random(); int q = 0; while (tempTiles.Count != 0) { int p = rnd.Next(tempTiles.Count); String img = tempTiles[p]; tempTiles.RemoveAt(p); tileImages[q++] = img; } return(true); }//setupNewGame()
/// <summary>Constructor for this class</summary> static gameSettings() { highscoreNames = new List <KeyValuePair <string, int> >(); themesFound = new List <String>(); themeImageFiles = new List <KeyValuePair <string, string> >(); gameStatus = gameStatusType.Initial; gameMode = gameModeType.Normal; openedImages = new int[2]; cleanupOpenedImages(); determineThemeFilesOnDisk(); theme = themesFound.First(); setSize(4, 4); enoughImageFilesForTheme(); _currentPlayerNumber = 1; }// constructor gameSettings