public bool Load(gameSave saveName) { _current = SerializationManager.getSaveDataFromSaveFile(saveName.ToString()); Debug.Log("saveData was loaded"); return(true); }
// Start is called before the first frame update void Awake() { Button btn = GetComponent <Button>(); if (btn == null) { Debug.LogError("no Button component for saveDataButton"); return; } string name = PlayerPrefs.GetString(gameSave.ToString(), gameSave.ToString()); GetComponentInChildren <TextMeshProUGUI>().SetText(name); btn.onClick.AddListener(saveGameButtonPressed); }
public bool Save(gameSave saveName) { Debug.Log("saveData was saved"); SerializationManager.serializeEntireGameToFile(saveName.ToString(), this); return(true); }