// Use this for initialization void Start() { anim = GetComponent <Animator>(); GM = GameObject.FindGameObjectWithTag("GM"); ti = GM.GetComponent <TestInventory>(); gameOverScript = GM.GetComponent <gameOverText> (); radarCamera.enabled = false; mainCamera.enabled = true; }
// Use this for initialization void Start() { playerGO = GameObject.FindGameObjectWithTag("Player"); playerScript = playerGO.GetComponent <CharacterControl>(); GM = GameObject.FindGameObjectWithTag("GM"); gameOverScript = GM.GetComponent <gameOverText>(); spawnEnemiesScript = GM.GetComponent <spawnEnemies>(); agent = GetComponent <NavMeshAgent>(); startRotation = transform.rotation; anim = GetComponent <Animator>(); startPos = transform.position; endPos = startPos + (transform.forward * patrolDistance); }