private void detach_gameMoves(gameMove entity)
	{
		this.SendPropertyChanging();
		entity.Game = null;
	}
	private void attach_gameMoves(gameMove entity)
	{
		this.SendPropertyChanging();
		entity.Game = this;
	}
 partial void UpdategameMove(gameMove instance);
 partial void DeletegameMove(gameMove instance);
 partial void InsertgameMove(gameMove instance);