Exemple #1
0
 void Awake()
 {
     gerekliNesnelerComponent  = GetComponent <gerekliNesneler> ();
     gameControlComponent      = GetComponent <gameControl> ();
     playerStatusComponent     = GetComponent <playerStatus> ();
     childrenWorkTimeComponent = GetComponent <childrenWorkTime> ();
 }
Exemple #2
0
 void Start()
 {
     gameSc       = GameObject.Find("GameControl").GetComponent <gameControl>();
     spawnSc      = GameObject.Find("GameControl").GetComponent <spawn>();
     playerSc     = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     Audio        = GetComponent <AudioSource>();
     Audio.volume = PlayerPrefs.GetFloat("AudioVolume", 0.5f);
 }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        gc            = gameControllerObject.GetComponent <gameControl> ();
        ExitText.text = "";
        ExitText.gameObject.SetActive(false);
        ExitGraph.gameObject.SetActive(false);
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        //animator = player.GetComponent<Animator> ();
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        gc = gameControllerObject.GetComponent <gameControl> ();

        player_object = player.GetComponent <PhysicalObject> ();
    }
Exemple #5
0
    private void Start()
    {
        playerTrans  = player.GetComponent <Transform>();
        playerOrigin = playerTrans.position;
        playerRigid  = player.GetComponent <Rigidbody2D>();

        mainCamera   = GameObject.FindGameObjectWithTag("MainCamera");
        cameraScript = mainCamera.GetComponent <gameControl>();
    }
Exemple #6
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #7
0
 // Use this for initialization
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #8
0
 void Awake()
 {
     if (Instance == null)
     {
         DontDestroyOnLoad(gameObject);
         Instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Exemple #9
0
 private void Awake()
 {
     if (control == null)
     {
         DontDestroyOnLoad(gameObject);
         control = this;
     }
     else if (control != this)
     {
         Destroy(gameObject);
     }
 }
Exemple #10
0
 void Awake()
 {
     if (gamecontrol == null)
     {
         gamecontrol = this;
         DontDestroyOnLoad(gameObject);
     }
     else if (gamecontrol != this)
     {
         Destroy(this);
     }
 }
Exemple #11
0
 private void Awake()
 {
     if (control == null)
     {
         DontDestroyOnLoad(gameObject); //dont destroy that game object if control exist
         control = this;                //this= this script
     }
     else if (control != this)
     {
         Destroy(gameObject);     //destroy object if control doesnt exit and use old one (in this case teh health & money)
     }
 }
Exemple #12
0
    // Use this for initialization
    void Start()
    {
        control = GameObject.Find("GameControl").GetComponent <gameControl>();


        myCollider   = GetComponent <Collider2D>();
        acceleration = new Vector3(0, 0, 0);
        velocity     = new Vector3(0, 0, 0);
        gravity      = new Vector3(0, -9.81f, 0);
        force        = new Vector3(0, 0, 0);
        totalForce   = new Vector3(0, 0, 0);
        drag         = new Vector3(0, 0, 0);
    }
Exemple #13
0
 void Awake()
 {
     // 3 - if there's no gamecontrol, make this the game control
     if (control == null)
     {
         DontDestroyOnLoad(gameObject);
         control = this;               // this means this script
     }
     else if (control != this)
     {
         Destroy(gameObject);               // there can be only one
     }
 }
Exemple #14
0
    void Start()
    {
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        gc = gameControllerObject.GetComponent <gameControl> ();

        transform.position = new Vector2(CorrectPath[currentIndex].transform.position.x, CorrectPath[currentIndex].transform.position.y + y_offset);

        for (int index = 0; index < CorrectPath.Length; index++)
        {
            CorrectPath[index].SetActive(false);
        }
    }
Exemple #15
0
    // Use this for initialization
    void Start()
    {
        control   = GameObject.Find("GameControl").GetComponent <gameControl>();
        arm       = GameObject.Find("arm").transform;
        armScript = GameObject.Find("arm").GetComponent <MoveWithMouse>();

        myCollider   = GetComponent <Collider2D>();
        acceleration = new Vector3(0, 0, 0);
        velocity     = new Vector3(0, 0, 0);
        gravity      = new Vector3(0, -9.81f, 0);
        //force = new Vector3(0,0,0);
        totalForce = new Vector3(0, 0, 0);
        drag       = new Vector3(0, 0, 0);
        areal      = 1 * 1 * Mathf.PI;
        mass       = 360f;
    }
Exemple #16
0
    void Start()
    {
        mousePos = Input.mousePosition;
        sprite   = GetComponent <SpriteRenderer>();
        coll     = GetComponent <Collider2D>();
        gameSc   = GameObject.Find("GameControl").GetComponent <gameControl>();

        sprite.material.color = new Color(0, 0, 1, 1);

        CatchSounds.Add(catchSound1);
        CatchSounds.Add(catchSound2);
        CatchSounds.Add(catchSound3);

        for (int i = 0; i < 3; i++)
        {
            CatchSounds[i].volume = PlayerPrefs.GetFloat("AudioVolume", 0.5f);
        }
    }
    private void Start()
    {
        canSpeedUp(true);
        sound = this.gameObject.GetComponent <AudioSource>();

        deneme1t = deneme1.GetComponent <Transform>();
        deneme2t = deneme2.GetComponent <Transform>();
        deneme1v = deneme1t.position;
        deneme2v = deneme2t.position;

        playerRigid  = this.gameObject.GetComponent <Rigidbody2D>();
        playerTrans  = this.gameObject.GetComponent <Transform>();
        playerOrigin = playerTrans.position;

        mainCamera   = GameObject.FindGameObjectWithTag("MainCamera");
        cameraScript = mainCamera.GetComponent <gameControl>();

        colorChangeScale = cameraScript.difficulty * 0.1f;
    }
Exemple #18
0
    void Awake()
    {
        //prevents doubles
        if (control == null)
        {
            DontDestroyOnLoad(gameObject);
            control = this;
        }
        else
        {
            Destroy(gameObject);
        }

        //loads options automatically
        LoadOptions();

        if (merchs == null)
        {
            merchs = new List <MerchantData>();
        }
        if (collectibles == null)
        {
            collectibles = new List <Collectibles>();
        }
        if (enemies == null)
        {
            enemies = new List <EnemyList>();
        }
        if (questGivers == null)
        {
            questGivers = new List <QuestGivers>();
        }

        //delete later
        basicAmmo   = 5;
        rapidAmmo   = 20;
        shotgunAmmo = 50;
        money       = 100;
    }
Exemple #19
0
 private void Start()
 {
     gameControl = GameObject.FindGameObjectWithTag("gameControl");
     control     = gameControl.GetComponent <gameControl>();
 }
Exemple #20
0
    // Use this for initialization
    void Start()
    {
        GameObject go = GameObject.FindWithTag("GameController");
        Button     b;

        if (go != null)
        {
            gc = go.GetComponent <gameControl>();
        }


        GameObject g;

        // Only look for other OBJECTS in this prefab.
        // I don't care about any controls OUTSIDE this prefab...
        foreach (Transform t1 in this.GetComponentInChildren <Transform>())
        {
            g = t1.gameObject;
            switch (g.name)
            {
            case "btnGameOver":
                btnGameOver = g;
                // Specifically add "Hook" to the button to restart game method
                // which in-turn, call the reload level option.
                b = g.GetComponent <Button>();
                if (b != null)
                {
                    b.onClick.AddListener(restartGame);
                }

                // but disable the button for now as default so it is not shown

                break;

            case "btnSelectLevel":
                btnSelectLevel = g;
                // Specifically add "Hook" to the button to restart game method
                // which in-turn, call the reload level option.
                b = g.GetComponent <Button>();
                if (b != null)
                {
                    b.onClick.AddListener(selectLevel);
                }

                break;

            case "btnSpawnZombie":
                btnSpawnZombie = g;
                // Specifically add "Hook" to the button to restart game method
                // which in-turn, call the reload level option.
                b = g.GetComponent <Button>();
                if (b != null)
                {
                    b.onClick.AddListener(spawnZombie);
                }

                break;

            case "btnSpawnFastZombie":
                btnSpawnFastZombie = g;
                b = g.GetComponent <Button>();
                if (b != null)
                {
                    b.onClick.AddListener(spawnFastZombie);
                }
                break;

            case "btnSpawnTankZombie":
                btnSpawnTankZombie = g;
                // Specifically add "Hook" to the button to restart game method
                // which in-turn, call the reload level option.
                b = g.GetComponent <Button>();
                if (b != null)
                {
                    b.onClick.AddListener(spawnTankZombie);
                }
                break;


            case "txtScore":
                txtScore      = (Text)g.GetComponent <Text>();
                txtScore.text = "";
                break;

            case "txtZombieMana":
                txtZombieMana      = (Text)g.GetComponent <Text>();
                txtZombieMana.text = "";
                break;
            }
        }
    }
Exemple #21
0
    void Start()
    {
        cam_x = transform.position.x;
        cam_y = transform.position.y;
        cam_z = transform.position.z;

        game_cont = GameObject.Find ("GameControl").GetComponent<gameControl>();
    }
Exemple #22
0
 void Awake()
 {
     GameControl = GetComponent <gameControl> ();
 }
Exemple #23
0
    // Use this for initialization
    void Start()
    {
        GameObject go = GameObject.FindWithTag ("GameController");
        Button b;

        if( go != null )
            gc = go.GetComponent<gameControl>();

        GameObject g;
        // Only look for other OBJECTS in this prefab.
        // I don't care about any controls OUTSIDE this prefab...
        foreach( Transform t1 in this.GetComponentInChildren<Transform>())
        {
            g = t1.gameObject;
            switch(g.name)
            {
                case "btnGameOver":
                    btnGameOver = g;
                    // Specifically add "Hook" to the button to restart game method
                    // which in-turn, call the reload level option.
                    b = g.GetComponent<Button>();
                    if( b != null )
                        b.onClick.AddListener(restartGame);

                    // but disable the button for now as default so it is not shown

                    break;

                case "btnSelectLevel":
                    btnSelectLevel = g;
                    // Specifically add "Hook" to the button to restart game method
                    // which in-turn, call the reload level option.
                    b = g.GetComponent<Button>();
                    if( b != null )
                        b.onClick.AddListener(selectLevel);

                    break;

                case "btnSpawnZombie":
                    btnSpawnZombie = g;
                    // Specifically add "Hook" to the button to restart game method
                    // which in-turn, call the reload level option.
                    b = g.GetComponent<Button>();
                    if( b != null )
                        b.onClick.AddListener(spawnZombie);

                    break;

                case "btnSpawnFastZombie":
                    btnSpawnFastZombie = g;
                    b = g.GetComponent<Button>();
                    if( b != null )
                        b.onClick.AddListener(spawnFastZombie);
                    break;

                case "btnSpawnTankZombie":
                    btnSpawnTankZombie = g;
                    // Specifically add "Hook" to the button to restart game method
                    // which in-turn, call the reload level option.
                    b = g.GetComponent<Button>();
                    if( b != null )
                        b.onClick.AddListener(spawnTankZombie);
                    break;

                case "txtScore":
                    txtScore = (Text)g.GetComponent<Text>();
                    txtScore.text = "";
                    break;

                case "txtZombieMana":
                    txtZombieMana = (Text)g.GetComponent<Text>();
                    txtZombieMana.text = "";
                    break;
            }
        }
    }
	void Awake()
	{
		customer = this.gameObject;
		GameObject controlObjectRef = GameObject.Find("GameController");
		myControlRef = controlObjectRef.GetComponent<gameControl>();
	}