//======================================== void Start() //======================================== { controller = GameObject.Find("Controller"); dr = controller.GetComponent <g_DiceResults>(); rb = GetComponent <Rigidbody>(); addTorque = false; timeMarker = Time.time + timeToTorque; RandomGenerator(); }
//======================================== void Start() //======================================== { controller = GameObject.Find("Controller"); dr = controller.GetComponent<g_DiceResults>(); rb = GetComponent<Rigidbody>(); addTorque = false; timeMarker = Time.time + timeToTorque; RandomGenerator(); }