/// <summary> /// Register condition and action trigger that is fired when object is created/changed /// </summary> public static void RegisterLoseCountSingleTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action) { funapi.Object.RegisterAttributeTrigger("User", "LoseCountSingle", condition, action); }
/// <summary> /// Register condition and action trigger that is fired when object is created/changed /// </summary> public static void RegisterWinningStreakSingleTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action) { funapi.Object.RegisterAttributeTrigger("User", "WinningStreakSingle", condition, action); }
/// <summary> /// Register condition and action trigger that is fired when object is created/changed /// </summary> public static void RegisterWinCountTrigger(funapi.Object.TriggerCondition condition, funapi.Object.TriggerAction action) { funapi.Object.RegisterAttributeTrigger("User", "WinCount", condition, action); }