static JsonSerializer()
        {
            _serializer        = new fsSerializer();
            _serializer.Config = new fsConfig()
            {
                SerializeEnumsAsInteger   = true,
                IgnoreSerializeAttributes = new Type[]
                {
                    typeof(IgnoreCustomSerializationAttribute),
                    typeof(NonSerializedAttribute),
                    typeof(fsIgnoreAttribute)
                },
                SerializeAttributes = new Type[]
                {
                    typeof(CustomSerializationAttribute),
                    typeof(UnityEngine.SerializeField),
                    typeof(fsPropertyAttribute)
                }
            };
            _serializer.RemoveProcessor <fsSerializationCallbackReceiverProcessor>();

            _engineObjectConvertor = new fsUnityEngineObjectConverter();
            _serializer.AddConverter(_engineObjectConvertor);
        }