// Use this for initialization void Start() { tower_pos = new Vector3[2*max_towers]; tower_rots = new Quaternion[2*max_towers]; normals = new Vector3[2*max_towers]; num_towers = 0; max_towers = 1; next_b = 0; index = 0; foreach (Player p in players) { p.my_turn = false; p.manager = this; } players[0].my_turn = true; GameObject cam = GameObject.Find("Main Camera"); my_camera = cam.GetComponent<freeFlyCamera>(); }
// Use this for initialization void Start() { num_towers = 0; playernum = PlayerPrefs.GetInt("myNum"); currentMaxPlayers = PlayerPrefs.GetInt("connectedPlayers"); max_towers = PlayerPrefs.GetInt("numTowers"); num_computers = PlayerPrefs.GetInt("numAIs"); startingTime = (float)PlayerPrefs.GetInt("timeout"); timeLeft = startingTime; tower_pos = new Vector3[2*max_towers]; tower_rots = new Quaternion[2*max_towers]; normals = new Vector3[2*max_towers]; objects = new GameObject[2*max_towers]; MAX_TOWERS = max_towers; next_b = 0; index = 0; GameObject tempObj = (GameObject)(GameObject.Instantiate(PlayerPrefab)); player = tempObj.GetComponent<PlayerTestExpansion>(); currentColor = PlayerPrefs.GetInt("currentTeam"); player.color = teams[currentColor]; player.callSign = PlayerPrefs.GetString("currentCall"); player.my_turn = false; player.manager = this; callSign = player.callSign; //players[0].my_turn = true; GameObject cam = GameObject.Find("Main Camera"); my_camera = cam.GetComponent<freeFlyCamera>(); myStyle = new GUIStyle(); myStyle.font = warning; myStyle.alignment = TextAnchor.MiddleCenter; myStyle.fontSize = 20; myStyle.normal.textColor = Color.red; myStyle.normal.background = null; if(Network.isServer) { computers = new PlayerTestExpansion[num_computers]; comp_t = new int[computers.Length]; comp_names = new string[computers.Length]; for (int i = 0; i < num_computers; i++) { computers[i] = (GameObject.Instantiate(PlayerPrefab) as GameObject).GetComponent<PlayerTestExpansion>(); computers[i].color = teams[PlayerPrefs.GetInt("ai"+i+"team")]; computers[i].callSign = PlayerPrefs.GetString("ai"+i+"name"); comp_t[i] = PlayerPrefs.GetInt("ai"+i+"team"); comp_names[i] = PlayerPrefs.GetString("ai"+i+"name"); } foreach (PlayerTestExpansion p in computers) { p.my_turn = false; p.manager = this; } comp_p = new Vector3[computers.Length]; comp_n = new Vector3[computers.Length]; comp_o = new GameObject[computers.Length]; networkView.RPC("setStartIndex",RPCMode.All,Mathf.FloorToInt(Random.value*currentMaxPlayers)); if (num_computers>0 && comp_o[0]==null) { float rr = 150; for (int i = 0; i < computers.Length; i++) { computers[i].comp_createTower(Random.Range(-rr,rr),Random.Range(-rr,rr),i,computers[i].color); } } } }
// Use this for initialization void Start() { num_towers = 0; max_towers = 2; tower_pos = new Vector3[2][];//,2*max_towers]; tower_rots = new Quaternion[2][];//,2*max_towers]; normals = new Vector3[2][];//,2*max_towers]; objects = new GameObject[2][];//,2*max_towers]; for (int i = 0; i < 2; i++) { tower_pos[i] = new Vector3[2*max_towers]; tower_rots[i] = new Quaternion[2*max_towers]; normals[i] = new Vector3[2*max_towers]; objects[i] = new GameObject[2*max_towers]; } computers = new Player[num_computers]; for (int i = 0; i < num_computers; i++) { computers[i] = (GameObject.Instantiate(PlayerPrefab) as GameObject).GetComponent<Player>(); computers[i].color = new Color(Random.Range(0.0f,1.0f),Random.Range(0.0f,1.0f),Random.Range(0.0f,1.0f)); } comp_p = new Vector3[computers.Length]; comp_n = new Vector3[computers.Length]; comp_o = new GameObject[computers.Length]; MAX_TOWERS = max_towers; next_b = 0; index = 0; foreach (Player p in players) { p.my_turn = false; p.manager = this; } foreach (Player p in computers) { p.my_turn = false; p.manager = this; } //players[0].my_turn = true; GameObject cam = GameObject.Find("Main Camera"); my_camera = cam.GetComponent<freeFlyCamera>(); myStyle = new GUIStyle(); myStyle.font = warning; myStyle.alignment = TextAnchor.MiddleCenter; myStyle.fontSize = 20; myStyle.normal.textColor = Color.red; myStyle.normal.background = null; }