void Start() { paremeter = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <fps_PlayerParameter>(); playerControl = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <fps_PlayerControl>(); anim = GetComponent <Animation>(); flash = this.transform.Find("muzzle_flash").GetComponent <MeshRenderer>(); flash.enabled = false; currentBllet = bulletCount; currentChargeBullet = chargeBulletCount; bulletText.text = currentBllet + "/" + currentChargeBullet; }
void Start() { nav = GetComponent <NavMeshAgent>(); col = GetComponentInChildren <SphereCollider>(); anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>(); player = GameObject.FindGameObjectWithTag(Tags.player); playerHealth = player.GetComponent <fps_PlayreHealth>(); playreControl = player.GetComponent <fps_PlayerControl>(); fps_GunScript.playerShootEvent += ListenPlayer; }