public Game1() : base() { graphics = new GraphicsDeviceManager(this); this.graphics.PreparingDeviceSettings += this.GraphicsDevicePreparingDeviceSettings; Content.RootDirectory = "Content"; this.Window.Title = "Avatar-Kinect [TEST]"; // COMPONENTS this.kinectAvatar = new KinectSkinnedModelAnimation(this); this.Components.Add(this.kinectAvatar); fps = new fpsCounter(); this.graphics.SynchronizeWithVerticalRetrace = false; this.graphics.ApplyChanges(); //this.IsFixedTimeStep = false; label1 = new Label(this, new Vector2(5.0f, 5.0f)); this.Components.Add(this.label1); }
void Awake() { _fpsCounter = GetComponent <fpsCounter>(); }