Exemple #1
0
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        dungeon_map = GameObject.Find("Map Manager").GetComponent <map_generator>();
        f_manager   = GameObject.Find("Map Manager").GetComponent <fov_manager>();
        p_manager   = GameObject.Find("Player Manager").GetComponent <player_manager>();

        player_distance = new int[util_ref.m_gen.x_dim, util_ref.m_gen.y_dim];
        player_sight    = new int[util_ref.m_gen.x_dim, util_ref.m_gen.y_dim];
        enemy_location  = new int[util_ref.m_gen.x_dim, util_ref.m_gen.y_dim];

        init_gradient();
    }