static Main() { AnonFun1 = new AnonFun1_Class(); AnonFun0 = new AnonFun0_Class(); foo = new foo_Class(); bar = new bar_Class(); AnonFun2 = new AnonFun2_Class(); AnonFun3 = new AnonFun3_Class(); Main_InitPingPong = new Main_InitPingPong_Class("Main_InitPingPong", AnonFun1, AnonFun0, false, StateTemperature.Warm); Main_Fail = new Main_Fail_Class("Main_Fail", foo, bar, false, StateTemperature.Warm); Main_Success = new Main_Success_Class("Main_Success", AnonFun2, foo, false, StateTemperature.Warm); Main_NewState = new Main_NewState_Class("Main_NewState", AnonFun3, AnonFun0, false, StateTemperature.Warm); }
static Main() { ignore = new ignore_Class(); bar = new bar_Class(); foo = new foo_Class(); AnonFun0 = new AnonFun0_Class(); AnonFun1 = new AnonFun1_Class(); AnonFun2 = new AnonFun2_Class(); AnonFun3 = new AnonFun3_Class(); AnonFun4 = new AnonFun4_Class(); AnonFun5 = new AnonFun5_Class(); AnonFun6 = new AnonFun6_Class(); AnonFun7 = new AnonFun7_Class(); AnonFun8 = new AnonFun8_Class(); AnonFun9 = new AnonFun9_Class(); AnonFun10 = new AnonFun10_Class(); Main_NewState = new Main_NewState_Class("Main_NewState", AnonFun0, AnonFun1, false, StateTemperature.Warm); Main_Success = new Main_Success_Class("Main_Success", AnonFun2, foo, false, StateTemperature.Warm); Main_Fail = new Main_Fail_Class("Main_Fail", foo, bar, false, StateTemperature.Warm); Main_InitPingPong = new Main_InitPingPong_Class("Main_InitPingPong", AnonFun3, AnonFun4, false, StateTemperature.Warm); }