Exemple #1
0
        private void queriesButton_Click(object sender, EventArgs e)
        {
            mmapi_util.RemoteControl rc = new mmapi_util.RemoteControl();
            rc.Initialize();

            StoredCommands sc = new StoredCommands();
            uint resultKey = sc.AppendQueryCommand_GetBoundingBox();
            rc.ExecuteCommands(sc);

            floatArray min = new floatArray(3);
            floatArray max = new floatArray(3);
            sc.GetQueryResult_GetBoundingBox(resultKey, min.cast(), max.cast());

            float minx = min.getitem(0);
            float miny = min.getitem(1);
            float minz = min.getitem(2);

            float maxx = max.getitem(0);
            float maxy = max.getitem(1);
            float maxz = max.getitem(2);

            Debug.WriteLine("got box");

            rc.Shutdown();
        }
Exemple #2
0
        private void queriesButton_Click(object sender, EventArgs e)
        {
            mmapi_util.RemoteControl rc = new mmapi_util.RemoteControl();
            rc.Initialize();

            StoredCommands sc        = new StoredCommands();
            uint           resultKey = sc.AppendQueryCommand_GetBoundingBox();

            rc.ExecuteCommands(sc);

            floatArray min = new floatArray(3);
            floatArray max = new floatArray(3);

            sc.GetQueryResult_GetBoundingBox(resultKey, min.cast(), max.cast());

            float minx = min.getitem(0);
            float miny = min.getitem(1);
            float minz = min.getitem(2);

            float maxx = max.getitem(0);
            float maxy = max.getitem(1);
            float maxz = max.getitem(2);

            Debug.WriteLine("got box");

            rc.Shutdown();
        }
Exemple #3
0
 public mmMatrix(floatArray f)
 {
     for (int k = 0; k < 9; ++k)
     {
         m[k] = f.getitem(k);
     }
 }
Exemple #4
0
        public float ToScene(float fWorld)
        {
            StoredCommands sc  = new StoredCommands();
            uint           key = sc.AppendQueryCommand_ConvertScalarToScene(fWorld);

            ExecuteCommands(sc);
            floatArray f = new floatArray(1);

            sc.GetQueryResult_ConvertScalarToScene(key, f.cast());
            return(f.getitem(0));
        }
Exemple #5
0
 public void Set(floatArray f)
 {
     v[0] = f.getitem(0); v[1] = f.getitem(1); v[2] = f.getitem(2);
 }
Exemple #6
0
 public Vector3(floatArray f)
 {
     v[0] = f.getitem(0); v[1] = f.getitem(1); v[2] = f.getitem(2);
 }
Exemple #7
0
 public static void Set(this Vector3f v, floatArray f)
 {
     v.x = f.getitem(0); v.y = f.getitem(1); v.z = f.getitem(2);
 }
Exemple #8
0
 public static Vector3f ToVector3f(floatArray f)
 {
     return(new Vector3f(f.getitem(0), f.getitem(1), f.getitem(2)));
 }