public override void Initialize() { SetMainLight(fk_Material.TrueWhite, new fk_Vector(0, 0, -1)); SetStateLight(fk_Material.TrueWhite, new fk_Vector(0, 0, -1)); SetMainCamera(new fk_Vector(0, 0, 100)); SetStateCamera(new fk_Vector(0, 0, 100)); _titleTex = new fk_RectTexture(); if (!_titleTex.ReadJPG("sram.jpg")) { Console.WriteLine("Tex Load Error"); } _titleTex.TextureSize = new fk_TexCoord(40, 30); _titleTexModel = new fk_Model() { Shape = _titleTex, Material = fk_Material.White }; _titleTexModel.GlMoveTo(new fk_Vector(0, 10, 0)); MainScene.EntryModel(_titleTexModel); _guideSprite = new fk_SpriteModel(); if (!_guideSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } _guideSprite.PrdScale(0.2); _guideSprite.DrawText("Enter : Start"); _guideSprite.GlMoveTo(new fk_Vector(0, -20, 0)); MainScene.EntryModel(_guideSprite); base.Initialize(); }
public void InitSprites() { _titleLabelSprite = new fk_SpriteModel(); _scoreLabelSprite = new fk_SpriteModel(); _scoreSprite = new fk_SpriteModel(); _lifeLabelSprite = new fk_SpriteModel(); _lifeSprite = new fk_SpriteModel(); if (!_titleLabelSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } if (!_scoreLabelSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } if (!_scoreSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } if (!_lifeLabelSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } if (!_lifeSprite.InitFont("PixelMplus12-Regular.ttf")) { Console.WriteLine("Font Load Error."); } _titleLabelSprite.PrdScale(0.2); _scoreLabelSprite.PrdScale(0.2); _lifeLabelSprite.PrdScale(0.2); _scoreSprite.PrdScale(0.2); _lifeSprite.PrdScale(0.2); _titleLabelSprite.DrawText("Status"); _scoreLabelSprite.DrawText("Score"); _lifeLabelSprite.DrawText("Life"); }
static void Main(string[] args) { fk_Material.InitDefault(); // ウィンドウ生成 var window = new fk_AppWindow(); window.Size = new fk_Dimension(800, 600); var camera = new fk_Model(); window.CameraModel = camera; window.CameraPos = new fk_Vector(0, 400, -10); window.CameraFocus = new fk_Vector(0, 0, 50); window.Entry(camera); PlayerCharacter player = new PlayerCharacter(new fk_Vector(0, 0, 0), window); List <Bullet> fieldBullets = new List <Bullet>(); List <Enemy> fieldEnemys = new List <Enemy>(); List <Explosion> fieldExceptions = new List <Explosion>(); for (int i = 0; i < 30; i += 5) { for (int j = -300; j < 300; j += 50) { Enemy enemy = new Enemy(Enemy.Category.Dash, new fk_Vector(j, 0, i * 20 + 800), window); fieldEnemys.Add(enemy); } } for (int i = 0; i < 4; i++) { for (int j = -200; j < 200; j += 100) { Enemy enemy = new Enemy(Enemy.Category.Patroll, new fk_Vector(j, 0, i * 100 + 200), window); fieldEnemys.Add(enemy); } } for (int i = 0; i < 10; i++) { Enemy enemy = new Enemy(Enemy.Category.Patroll, new fk_Vector(-200 + i * 40, 0, 1300), window); fieldEnemys.Add(enemy); } List <Item> fieldItems = new List <Item>(); Item item = new Item(Item.Type.diffusion, new fk_Vector(-100, 0, 100), window); fieldItems.Add(item); Item item1 = new Item(Item.Type.bomb, new fk_Vector(150, 0, 200), window); fieldItems.Add(item1); Item item2 = new Item(Item.Type.bomb, new fk_Vector(0, 0, 600), window); fieldItems.Add(item2); Item item3 = new Item(Item.Type.diffusion, new fk_Vector(-50, 0, 800), window); fieldItems.Add(item3); Item item4 = new Item(Item.Type.diffusion, new fk_Vector(-100, 0, 1200), window); fieldItems.Add(item4); Item item5 = new Item(Item.Type.bomb, new fk_Vector(100, 0, 1200), window); fieldItems.Add(item5); var hpText = new fk_SpriteModel(); if (hpText.InitFont("rm1b.ttf") == false) { Console.Write("Font Init Error"); } window.Entry(hpText); var texture = new fk_RectTexture(); if (texture.ReadJPG("Stage.jpg") == false) { Console.WriteLine("File Read Error"); } texture.TextureSize = new fk_TexCoord(400.0, 800.0); var stage = new fk_Model(); stage.Shape = texture; stage.Material = fk_Material.White; stage.GlMoveTo(0, 0, 1000); stage.GlFocus(camera.Position); stage.GlAngle(0, -Math.PI / 2, 0); window.Entry(stage); var texture0 = new fk_RectTexture(); if (texture0.ReadPNG("Stage0.png") == false) { Console.WriteLine("File Read Error"); } texture0.TextureSize = new fk_TexCoord(400.0, 800.0); var stage0 = new fk_Model(); stage0.Shape = texture0; stage0.Material = fk_Material.White; stage0.GlMoveTo(0, 0, 200); stage0.GlFocus(camera.Position); stage0.GlAngle(Math.PI, -Math.PI / 2, 0); window.Entry(stage0); var texture1 = new fk_RectTexture(); if (texture1.ReadJPG("goal.jpg") == false) { Console.WriteLine("File Read Error"); } texture1.TextureSize = new fk_TexCoord(100, 100); var goal = new fk_Model(); goal.Shape = texture1; goal.Material = fk_Material.White; goal.GlMoveTo(0, 5, 1350); goal.GlAngle(Math.PI, -Math.PI / 2, 0); goal.SmoothMode = true; goal.BMode = fk_BoundaryMode.AABB; goal.AABB = new fk_Vector(50, 50, 50); window.Entry(goal); window.Open(); while (window.Update()) { if (player.hp <= 0) { return; } if (gameclear == false) { player.InputCtrl(window); } player.Shoot(fieldBullets, window); CameraLookAt(player.playerModel, camera); BulletCtrl(); EnemyCtrl(); ItemCtrl(); TextCtrl(); GameClear(); } void BulletCtrl() { for (int i = 0; i < fieldBullets.Count; i++) { fieldBullets[i].Shoot(window); } } void EnemyCtrl() { for (int i = 0; i < fieldBullets.Count; i++) { for (int j = 0; j < fieldEnemys.Count; j++) { fieldEnemys[j].DamageCheck(player, fieldBullets[i], window); } } for (int i = 0; i < fieldEnemys.Count; i++) { fieldEnemys[i].CollideAttack(player, window); fieldEnemys[i].Ability(player); } } void ItemCtrl() { for (int i = 0; i < fieldItems.Count; i++) { fieldItems[i].GetItem(player, window); } } void TextCtrl() { hpText.DrawText("HP:" + player.hp.ToString() + " Score" + player.score.ToString(), true); hpText.SetPositionLT(-400.0, 300.0); } void GameClear() { if (goal.IsInter(player.playerModel) && gameclear == false) { gameclear = true; fieldEnemys.Clear(); window.Remove(goal); var clearText = new fk_SpriteModel(); if (clearText.InitFont("rm1b.ttf") == false) { Console.Write("Font Init Error"); } window.Entry(clearText); clearText.DrawText("Game Clear", true); hpText.SetPositionLT(0.0, 0.0); } } }
static void Main(string[] args) { fk_Material.InitDefault(); var win = new fk_AppWindow(); win.TrackBallMode = true; MakeWindow(win); Player player; player = new Player(); player.Entry(win); Enemy enemy; enemy = new Enemy(); enemy.Entry(win); Random rand = new Random(); Missile missile; List <Missile> missiles = new List <Missile>(); int DMode = 0;//初期通常描画 fk_SpriteModel ModeSprite = new fk_SpriteModel(); string mtxt; if (ModeSprite.InitFont("mona.ttf") == false) { Console.WriteLine("Error"); } ModeSprite.SetPositionLT(-300, 250); win.Entry(ModeSprite); mtxt = "1 : Normal"; int t = 0; win.Open(); while (win.Update() == true) { enemy.ChangePos(win); t++; rand = new Random(t); int nNum = rand.Next(3, 10); //CameraSet(win, player.Pos); player.Move(win); //描画モード選択 if (win.GetKeyStatus('1', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.Normal; mtxt = "1 : Normal"; } if (win.GetKeyStatus('2', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.Line; mtxt = "2 : Line"; } if (win.GetKeyStatus('3', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.Curve; mtxt = "3 : Curve"; } if (win.GetKeyStatus('4', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.RandLine; mtxt = "4 : RandLine"; } if (win.GetKeyStatus('5', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.RandCurve; mtxt = "5 : RandCurve"; } if (win.GetKeyStatus('6', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.Lines; mtxt = "6 : Lines"; } if (win.GetKeyStatus('7', fk_SwitchStatus.DOWN)) { DMode = (int)DrawMode.Curves; mtxt = "7 : Curves"; } ModeSprite.DrawText("モード(1~7) = " + mtxt, true); //発射 if (win.GetKeyStatus(' ', fk_SwitchStatus.DOWN)) { Console.WriteLine("発射数 : " + nNum); for (int n = 0; n < nNum; n++) { missile = new Missile(rand.Next(0, 100)); //描画モードに合わせる switch (DMode) { case (int)DrawMode.Normal: break; case (int)DrawMode.Line: missile.moveMode = Line; break; case (int)DrawMode.Curve: missile.moveMode = Curve; break; case (int)DrawMode.RandCurve: missile.moveMode = RandCurve; break; case (int)DrawMode.RandLine: missile.moveMode = RandLine; break; case (int)DrawMode.Lines: if (rand.NextDouble() > 0.81) { missile.moveMode = Line; } else { missile.moveMode = RandLine; } break; case (int)DrawMode.Curves: if (rand.NextDouble() > 0.65) { missile.moveMode = Curve; } else { missile.moveMode = RandCurve; } break; } missiles.Add(missile); missiles[missiles.Count - 1].Entry(win, player.Pos, rand.Next()); } } //reset if (win.GetKeyStatus('R', fk_SwitchStatus.DOWN)) { win.ClearModel(true); player.Entry(win); win.Entry(ModeSprite); enemy.Entry(win); } for (int n = 0; n < missiles.Count; n++) { //ミサイル生存確認 if (missiles[n].liveflag == false) { missiles.Remove(missiles[n]); } else { missiles[n].LookVec(enemy.Pos, win); } } } }
static void Main(string[] args) { fk_Material.InitDefault(); var window = new fk_AppWindow(); window.CameraPos = new fk_Vector(0.0, 10.0, 50.0); window.CameraFocus = new fk_Vector(0.0, 0.0, 0.0); window.Size = new fk_Dimension(800, 600); window.BGColor = new fk_Color(0.6, 0.7, 0.8); var floor = new fk_Model(); var floorshape = new fk_Block(130.0, 2.0, 10.0); floor.Shape = floorshape; floor.Material = fk_Material.Brown; window.Entry(floor); var player = new fk_Model(); player.SmoothMode = true; player.BMode = fk_BoundaryMode.OBB; player.OBB = new fk_Vector(0.6, 2.6, 0.5); player.BDraw = true; window.Entry(player); var body = new fk_Model(); var bodyShape = new fk_Prism(20, 0.5, 0.5, 2.0); body.Shape = bodyShape; body.Parent = player; body.Material = fk_Material.Gray2; window.Entry(body); var head = new fk_Model(); var headShape = new fk_Sphere(10, 0.5); head.Shape = headShape; head.Material = fk_Material.White; head.GlMoveTo(0.0, 0.0, -2.5); head.Parent = body; window.Entry(head); var tube = new fk_Model[6]; var tubeShape = new fk_Prism(20, 1.0, 1.0, 4.5); for (int a = 0; a < 4; a++) { tube[a] = new fk_Model(); tube[a].Shape = tubeShape; tube[a].Material = fk_Material.Green; tube[a].GlVec(0.0, 1.0, 0.0); window.Entry(tube[a]); } var needle = new fk_Model[6]; var needleShape = new fk_Cone(30, 0.5, 3.0); for (int b = 0; b < 6; b++) { needle[b] = new fk_Model(); needle[b].Shape = needleShape; needle[b].Material = fk_Material.Red; needle[b].GlVec(0.0, 1.0, 0.0); needle[b].SmoothMode = true; needle[b].BMode = fk_BoundaryMode.OBB; needle[b].AdjustOBB(); needle[b].BDraw = false; window.Entry(needle[b]); } var enemy = new fk_Model[9]; var enemyShape = new fk_Sphere(10, 1.0); for (int i = 0; i < 9; i++) { enemy[i] = new fk_Model(); enemy[i].Shape = enemyShape; enemy[i].Material = fk_Material.Pink; enemy[i].SmoothMode = true; enemy[i].BMode = fk_BoundaryMode.OBB; enemy[i].AdjustOBB(); enemy[i].BDraw = false; window.Entry(enemy[i]); } var enemy0 = new fk_Model[3]; for (int x = 0; x < 3; x++) { enemy0[x] = new fk_Model(); enemy0[x].Shape = enemyShape; enemy0[x].Material = fk_Material.Purple; enemy0[x].SmoothMode = true; enemy0[x].BMode = fk_BoundaryMode.OBB; enemy0[x].AdjustOBB(); enemy0[x].BDraw = false; window.Entry(enemy0[x]); } var enemy1 = new fk_Model[3]; for (int y = 0; y < 3; y++) { enemy1[y] = new fk_Model(); enemy1[y].Shape = enemyShape; enemy1[y].Material = fk_Material.Yellow; enemy1[y].SmoothMode = true; enemy1[y].BMode = fk_BoundaryMode.OBB; enemy1[y].AdjustOBB(); enemy1[y].BDraw = false; window.Entry(enemy1[y]); } var velocity0 = new fk_Vector(-0.15, 0.2, 0.0); var velocity1 = new fk_Vector(-0.1, 0.3, 0.0); var velocity2 = new fk_Vector(-0.15, 0.2, 0.0); var velocity3 = new fk_Vector(-0.1, 0.3, 0.0); var velocity4 = new fk_Vector(-0.5, 0.2, 0.0); var velocity5 = new fk_Vector(-0.15, 0.3, 0.0); var velocity6 = new fk_Vector(-0.15, 0.3, 0.0); var velocity7 = new fk_Vector(-0.5, 0.3, 0.0); var velocity8 = new fk_Vector(-0.5, 0.3, 0.0); var velocity00 = new fk_Vector(0.25, 0.0, 0.0); var velocity10 = new fk_Vector(0.0, -0.3, 0.0); var camera = new fk_Model(); window.CameraModel = camera; camera.GlMoveTo(-10.0, 6.0, 50.0); var sprite = new fk_SpriteModel(); if (sprite.InitFont("rm1b.ttf") == false) { Console.WriteLine("Font Init Error"); } window.Entry(sprite); var gate = new fk_Model(); var gateshape = new fk_Block(1.5, 3.0, 0.0); gate.Shape = gateshape; gate.Material = fk_Material.Cream; window.Entry(gate); var goal = new fk_Model(); goal.Shape = gateshape; goal.Material = fk_Material.Blue; window.Entry(goal); floor.GlMoveTo(25.0, -1.0, 0.0); goal.GlMoveTo(86.0, 1.5, 0.0); player.GlMoveTo(-20.0, 0.0, 0.0); body.GlVec(0.0, 1.0, 0.0); gate.GlMoveTo(-20.0, 1.5, 0.0); enemy[0].GlMoveTo(30, 0.5, 0.0); enemy[1].GlMoveTo(80, 0.5, 0.0); enemy[2].GlMoveTo(130, 0.5, 0.0); enemy[3].GlMoveTo(140, 0.5, 0.0); enemy[4].GlMoveTo(160, 0.5, 0.0); enemy[5].GlMoveTo(190, 0.5, 0.0); enemy[6].GlMoveTo(200, 0.5, 0.0); enemy[7].GlMoveTo(280, 0.5, 0.0); enemy[8].GlMoveTo(340, 0.5, 0.0); tube[0].GlMoveTo(20.0, 0.0, -2.0); tube[1].GlMoveTo(40.0, 0.0, -2.0); tube[2].GlMoveTo(60.0, 0.0, -2.0); tube[3].GlMoveTo(80.0, 0.0, -2.0); enemy0[0].GlMoveTo(-50, 0.5, 0.0); enemy0[1].GlMoveTo(-100, 0.5, 0.0); enemy0[2].GlMoveTo(-150, 0.5, 0.0); enemy1[0].GlMoveTo(45, 26.0, 0.0); enemy1[1].GlMoveTo(60, 26.0, 0.0); enemy1[2].GlMoveTo(70, 26.0, 0.0); needle[0].GlMoveTo(-10, 0.0, 0.0); needle[1].GlMoveTo(5, 0.0, 0.0); needle[2].GlMoveTo(25, 0.0, 0.0); needle[3].GlMoveTo(50, 0.0, 0.0); needle[4].GlMoveTo(70, 0.0, 0.0); needle[5].GlMoveTo(73, 0.0, 0.0); var velocity = new fk_Vector(0.0, 0.2, 0.0); var bgm = new GP_BGM("Shissou.ogg"); bgm.Gain = 0.5; var se = new GP_SE(1); se.LoadData(0, "MIDTOM2.wav"); window.Open(); bgm.Start(); se.Start(); int life = 3; bool oldCrash0 = false; bool nowCrash0 = false; bool oldCrash1 = false; bool nowCrash1 = false; bool oldCrash2 = false; bool nowCrash2 = false; bool oldCrash3 = false; bool nowCrash3 = false; bool oldCrash4 = false; bool nowCrash4 = false; bool oldCrash5 = false; bool nowCrash5 = false; bool oldCrash6 = false; bool nowCrash6 = false; bool oldCrash7 = false; bool nowCrash7 = false; bool oldCrash8 = false; bool nowCrash8 = false; bool oldCrash00 = false; bool nowCrash00 = false; bool oldCrash01 = false; bool nowCrash01 = false; bool oldCrash02 = false; bool nowCrash02 = false; bool oldCrashN0 = false; bool nowCrashN0 = false; bool oldCrashN1 = false; bool nowCrashN1 = false; bool oldCrashN2 = false; bool nowCrashN2 = false; bool oldCrashN3 = false; bool nowCrashN3 = false; bool oldCrashN4 = false; bool nowCrashN4 = false; bool oldCrashN5 = false; bool nowCrashN5 = false; bool oldCrash11 = false; bool nowCrash11 = false; bool oldCrash12 = false; bool nowCrash12 = false; bool oldCrash10 = false; bool nowCrash10 = false; while (window.Update() == true) { string str = "残りライフ " + life.ToString(); sprite.DrawText(str, true); sprite.SetPositionLT(-400.0, 300.0); if (life == 0) { player.GlMoveTo(-20.0, 0.0, 0.0); camera.GlMoveTo(-10.0, 6.0, 50.0); enemy[0].GlMoveTo(30, 0.5, 0.0); enemy[1].GlMoveTo(80, 0.5, 0.0); enemy[2].GlMoveTo(130, 0.5, 0.0); enemy[3].GlMoveTo(140, 0.5, 0.0); enemy[4].GlMoveTo(160, 0.5, 0.0); enemy[5].GlMoveTo(190, 0.5, 0.0); enemy[6].GlMoveTo(200, 0.5, 0.0); enemy[7].GlMoveTo(280, 0.5, 0.0); enemy[8].GlMoveTo(340, 0.5, 0.0); enemy0[0].GlMoveTo(-50, 0.5, 0.0); enemy0[1].GlMoveTo(-100, 0.5, 0.0); enemy0[2].GlMoveTo(-150, 0.5, 0.0); enemy1[0].GlMoveTo(45, 26.0, 0.0); enemy1[1].GlMoveTo(60, 26.0, 0.0); enemy1[2].GlMoveTo(70, 26.0, 0.0); life += 2; } var pos = player.Position; if (pos.x < 86.0) { if (-20.0 < pos.x) { if (pos.y > 0.0) { velocity.y -= 0.003; } else { velocity.y = 0.0; if (window.GetKeyStatus(' ', fk_SwitchStatus.PRESS) == true) { velocity.y = 0.2; } } if (window.GetSpecialKeyStatus(fk_SpecialKey.LEFT, fk_SwitchStatus.PRESS) == true) { player.LoTranslate(-0.07, 0.0, 0.0); camera.LoTranslate(-0.07, 0.0, 0.0); } if (window.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true) { player.LoTranslate(0.07, 0.0, 0.0); camera.LoTranslate(0.07, 0.0, 0.0); } } else if (-20.0 >= pos.x) { if (pos.y > 0.0) { velocity.y -= 0.003; } else { velocity.y = 0.0; if (window.GetKeyStatus(' ', fk_SwitchStatus.PRESS) == true) { velocity.y = 0.2; } if (window.GetSpecialKeyStatus(fk_SpecialKey.RIGHT, fk_SwitchStatus.PRESS) == true) { player.LoTranslate(0.1, 0.0, 0.0); camera.LoTranslate(0.1, 0.0, 0.0); } } } player.GlTranslate(velocity); } else { player.GlMoveTo(86.0, 0.0, 0.0); } if (pos.x >= 40.0) { enemy1[0].GlTranslate(velocity10); } nowCrash10 = player.IsInter(enemy1[0]); if (nowCrash10 == true && oldCrash10 == false) { life -= 1; } oldCrash10 = nowCrash10; if (pos.x >= 55.0) { enemy1[1].GlTranslate(velocity10); } nowCrash11 = player.IsInter(enemy1[1]); if (nowCrash11 == true && oldCrash11 == false) { se.StartSE(0); life -= 1; } oldCrash11 = nowCrash11; if (pos.x >= 65.0) { enemy1[2].GlTranslate(velocity10); } nowCrash12 = player.IsInter(enemy1[2]); if (nowCrash12 == true && oldCrash12 == false) { se.StartSE(0); life -= 1; } oldCrash12 = nowCrash12; var pos0 = enemy[0].Position; if (pos0.y > 0.0) { velocity0.y -= 0.003; } else { velocity0.y = 0.3; } enemy[0].GlTranslate(velocity0); nowCrash0 = player.IsInter(enemy[0]); if (nowCrash0 == true && oldCrash0 == false) { se.StartSE(0); life -= 1; } oldCrash0 = nowCrash0; var pos1 = enemy[1].Position; if (pos1.y > 0.0) { velocity1.y -= 0.003; } else { velocity1.y = 0.3; } enemy[1].GlTranslate(velocity1); nowCrash1 = player.IsInter(enemy[1]); if (nowCrash1 == true && oldCrash1 == false) { se.StartSE(0); life -= 1; } oldCrash1 = nowCrash1; var pos2 = enemy[2].Position; if (pos2.y > 0.0) { velocity2.y -= 0.003; } else { velocity2.y = 0.3; } enemy[2].GlTranslate(velocity2); nowCrash2 = player.IsInter(enemy[2]); if (nowCrash2 == true && oldCrash2 == false) { se.StartSE(0); life -= 1; } oldCrash2 = nowCrash2; var pos3 = enemy[3].Position; if (pos3.y > 0.0) { velocity3.y -= 0.003; } else { velocity3.y = 0.3; } enemy[3].GlTranslate(velocity3); nowCrash3 = player.IsInter(enemy[3]); if (nowCrash3 == true && oldCrash3 == false) { se.StartSE(0); life -= 1; } oldCrash3 = nowCrash3; var pos4 = enemy[4].Position; if (pos4.y > 0.0) { velocity4.y -= 0.003; } else { velocity4.y = 0.3; } enemy[4].GlTranslate(velocity4); nowCrash4 = player.IsInter(enemy[4]); if (nowCrash4 == true && oldCrash4 == false) { life -= 1; } oldCrash4 = nowCrash4; var pos5 = enemy[5].Position; if (pos5.y > 0.0) { velocity5.y -= 0.003; } else { velocity5.y = 0.3; } enemy[5].GlTranslate(velocity5); nowCrash5 = player.IsInter(enemy[5]); if (nowCrash5 == true && oldCrash5 == false) { se.StartSE(0); life -= 1; } oldCrash5 = nowCrash5; var pos6 = enemy[6].Position; if (pos6.y > 0.0) { velocity6.y -= 0.003; } else { velocity6.y = 0.3; } enemy[6].GlTranslate(velocity6); nowCrash6 = player.IsInter(enemy[6]); if (nowCrash6 == true && oldCrash6 == false) { se.StartSE(0); life -= 1; } oldCrash6 = nowCrash6; var pos7 = enemy[7].Position; if (pos7.y > 0.0) { velocity7.y -= 0.003; } else { velocity7.y = 0.3; } enemy[7].GlTranslate(velocity7); nowCrash7 = player.IsInter(enemy[7]); if (nowCrash7 == true && oldCrash7 == false) { se.StartSE(0); life -= 1; } oldCrash7 = nowCrash7; var pos8 = enemy[8].Position; if (pos8.y > 0.0) { velocity8.y -= 0.003; } else { velocity8.y = 0.3; } enemy[8].GlTranslate(velocity8); nowCrash8 = player.IsInter(enemy[8]); if (nowCrash8 == true && oldCrash8 == false) { se.StartSE(0); life -= 1; } oldCrash8 = nowCrash8; var pos00 = enemy0[0].Position; enemy0[0].GlTranslate(velocity00); nowCrash00 = player.IsInter(enemy0[0]); if (nowCrash00 == true && oldCrash00 == false) { se.StartSE(0); life -= 1; } oldCrash00 = nowCrash00; var pos01 = enemy0[1].Position; enemy0[1].GlTranslate(velocity00); nowCrash01 = player.IsInter(enemy0[1]); if (nowCrash01 == true && oldCrash01 == false) { se.StartSE(0); life -= 1; } oldCrash01 = nowCrash01; var pos02 = enemy0[2].Position; enemy0[2].GlTranslate(velocity00); nowCrash02 = player.IsInter(enemy0[2]); if (nowCrash02 == true && oldCrash02 == false) { se.StartSE(0); life -= 1; } oldCrash02 = nowCrash02; nowCrashN0 = player.IsInter(needle[0]); if (nowCrashN0 == true && oldCrashN0 == false) { se.StartSE(0); life -= 1; } oldCrashN0 = nowCrashN0; nowCrashN1 = player.IsInter(needle[1]); if (nowCrashN1 == true && oldCrashN1 == false) { se.StartSE(0); life -= 1; } oldCrashN1 = nowCrashN1; nowCrashN2 = player.IsInter(needle[2]); if (nowCrashN2 == true && oldCrashN2 == false) { se.StartSE(0); life -= 1; } oldCrashN2 = nowCrashN2; nowCrashN3 = player.IsInter(needle[3]); if (nowCrashN3 == true && oldCrashN3 == false) { se.StartSE(0); life -= 1; } oldCrashN3 = nowCrashN3; nowCrashN4 = player.IsInter(needle[4]); if (nowCrashN4 == true && oldCrashN4 == false) { se.StartSE(0); life -= 1; } oldCrashN4 = nowCrashN4; nowCrashN5 = player.IsInter(needle[5]); if (nowCrashN5 == true && oldCrashN5 == false) { se.StartSE(0); life -= 1; } oldCrashN5 = nowCrashN5; } bgm.StopStatus = true; se.StopStatus = true; }