Exemple #1
0
        public void fetch_game_image(string game_id, GameImageTypes type, fetch_game_image_callback callback)
        {
            // which cache to use might be based on type, we'll start out only doing thumbs..
            if (_game_thumb_cache.ContainsKey(game_id))
            {
                Debug.Log("Game Thumb[" + game_id + "]: image in cache, return it...");
                callback(_game_thumb_cache[game_id]);
            }
            else if (_game_model_cache.ContainsKey(game_id))
            {
                Debug.Log("Game Thumb[" + game_id + "]: not in image cache, check on disk...");
                string path = Application.persistentDataPath + "/" + game_id + "/game_thumb.png";
                if (File.Exists(path))
                {
                    Debug.Log("Game Thumb[" + game_id + "]: On disk, load it and cache it for reuse!");
                    byte []   data = File.ReadAllBytes(path);
                    Texture2D tex  = new Texture2D(2, 2);
                    tex.LoadImage(data);
                    _game_thumb_cache[game_id] = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f));
                    callback(_game_thumb_cache[game_id]);
                }
                else
                {
                    Debug.Log("Game Thumb[" + game_id + "]: Model cached, but not image, need to fetch");
                    StartCoroutine(request_game_image(game_id, callback));
                }
            }
            else
            {
                // no cache exists, so need to cache both image and model!
                Debug.Log("Game Thumb[" + game_id + "]: not in image or model -cache...");
                string path = Application.persistentDataPath + "/" + game_id + "/game_thumb.png";
                if (File.Exists(path))
                {
                    Debug.Log("Game Thumb[" + game_id + "]: On disk, load and cache the image!");

                    byte []   data = File.ReadAllBytes(path);
                    Texture2D tex  = new Texture2D(2, 2);
                    tex.LoadImage(data);
                    _game_thumb_cache[game_id] = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f));
                    callback(_game_thumb_cache[game_id]);
                }
                else
                {
                    Debug.Log("Game Thumb[" + game_id + "]: not on disk, not in model and not in image cache, need to refetch all");
                    StartCoroutine(request_game(game_id, (GameModel m) => {
                        _game_model_cache[game_id] = m;
                        StartCoroutine(request_game_image(game_id, callback));
                    }));
                }
            }
        }
Exemple #2
0
        private IEnumerator request_game_image(string id, fetch_game_image_callback callback)
        {
            string          url             = _game_model_cache[id].data.assets.cover_small.uri;
            UnityWebRequest texture_request = UnityWebRequestTexture.GetTexture(url);

            yield return(texture_request.SendWebRequest());

            if (texture_request.isNetworkError || texture_request.isHttpError)
            {
                Debug.Log(texture_request.error);
            }
            else
            {
                Texture2D texture = ((DownloadHandlerTexture)texture_request.downloadHandler).texture;
                _game_thumb_cache[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(.5f, .5f));
                callback(_game_thumb_cache[id]);

                // Store the file locally
                byte[] img  = texture.EncodeToPNG();
                string path = Application.persistentDataPath + "/" + id + "/game_thumb.png";
                Directory.CreateDirectory(Path.GetDirectoryName(path));
                File.WriteAllBytes(path, img);
            }
        }