/// <summary> /// Used for internal construction, full allocation. /// </summary> public C(int skillID, fancy.C Value, [email protected] a, fancy.A Parent) : base(skillID) { this.Value = Value; this.a = a; this.Parent = Parent; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public G(int skillID, fancy.C Value, [email protected] a, fancy.A Parent, System.Collections.Generic.Dictionary <fancy.E, fancy.F> aMap) : base(skillID) { this.Value = Value; this.a = a; this.Parent = Parent; this.aMap = aMap; }