//--------------------------------------------------------------------------------- void Start() { fade = FindObjectOfType(typeof(fade)) as fade; soundController = FindObjectOfType(typeof(SoundController)) as SoundController; onOffBotoesPaineis(); }
// Start is called before the first frame update void Start() { fade = FindObjectOfType(typeof(fade)) as fade; fade.fadeOut(); DontDestroyOnLoad(this.gameObject); }
// Start is called before the first frame update void Start() { soundController = FindObjectOfType(typeof(soundCotroller)) as soundCotroller; fade = FindObjectOfType(typeof(fade)) as fade; onOfButtonsPainel(); }
// Use this for initialization void Start() { fading = GameObject.Find ("Fading").GetComponent<fade>(); quitMenu = quitMenu.GetComponent<Canvas> (); startButton = startButton.GetComponent<Button> (); optionsButton = optionsButton.GetComponent<Button> (); exitButton = exitButton.GetComponent<Button> (); quitMenu.enabled = false; }
IEnumerator ChangeLevel() { fade fs = GetComponent <fade>(); //fs.BeginFade(-1); //loadingImage.SetActive(true); yield return(new WaitForSeconds(1)); SceneManager.LoadScene(scene); }
// Use this for initialization void Start() { S = this; img = GetComponent<Image>(); fadingIn = true; fadingOut = false; changeScene = false; t = 0; img.color = Color.black; }
void Start() { if (instance != null) { DestroyObject(instance); return; } instance = this; this.sr = this.GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { SC = FindObjectOfType(typeof(soundController)) as soundController; fade = FindObjectOfType(typeof(fade)) as fade; //Seta página inicial = 0 idPaginaAtual = 0; //Desabilita todos os painéis foreach (GameObject b in paineltemas) { b.SetActive(false); } //Desabilita os botões de navegação foreach (GameObject b in btnPaginacao) { b.SetActive(false); } //Começa só com a primeira página paineltemas [idPaginaAtual].SetActive(true); atualizaBotoesNavegacao(); }
// Update is called once per frame void Update() { Flash(); if (Input.GetMouseButton(0)) { if (!CountFalg) { TitleAudio.volume *= 0.5f; TapAudio.Play(); } CountFalg = true; } if (CountFalg == true) { count += 0.1f; fade d2 = Fadefnc.GetComponent <fade>(); d2.FadeIn(); if (count > 5f) { SceneManager.LoadScene("Main"); CountFalg = false; } } }
// Start is called before the first frame update void Start() { gameControler = FindObjectOfType <GameControler>(); fade = FindObjectOfType <fade>(); }
void Start() { fade = FindObjectOfType (typeof(fade)) as fade; fade.fadeOut (); }
// Start is called before the first frame update void Start() { fade = FindObjectOfType(typeof(fade)) as fade; playerScript = FindObjectOfType(typeof(playerScript)) as playerScript; }
// Use this for initialization void Start() { StartCoroutine("esperaTempo"); fade = FindObjectOfType(typeof(fade)) as fade; }
void Start() { SC = FindObjectOfType(typeof(soundController)) as soundController; fade = FindObjectOfType(typeof(fade)) as fade; }
// Use this for initialization void Start() { fading = GameObject.Find ("Fading").GetComponent<fade>(); notAvailable = notAvailable.GetComponent<Canvas> (); levelOne = levelOne.GetComponent<Button> (); levelTwo = levelTwo.GetComponent<Button> (); levelThree = levelThree.GetComponent<Button> (); backToMain = backToMain.GetComponent<Button> (); notAvailable.enabled = false; }
public Material luzPadrao, LuzDiffusa; //material sensivel normal e material sensivel a luz // Start is called before the first frame update void Start() { scriptPlayer = FindObjectOfType <playerScript>(); fade = FindObjectOfType(typeof(fade)) as fade; }
private void Start() { fade = FindObjectOfType(typeof(fade)) as fade; soundController = FindObjectOfType(typeof(soundCotroller)) as soundCotroller; }
void Start() { //Starts the navigation mesh coroutine StartCoroutine(NavGen()); f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fade>(); }
private void Start() { f = GameObject.FindWithTag("Fader").GetComponent <fade>(); fader = GameObject.FindWithTag("Fader"); f.FadeIn(0.5f); }
// Start is called before the first frame update void Start() { f = GameObject.FindGameObjectWithTag("Fader").GetComponent <fade>(); StartCoroutine(nameof(Splash)); }
// Start is called before the first frame update void Start() { fade = FindObjectOfType(typeof(fade)) as fade; StartCoroutine("esperar"); }
// Start is called before the first frame update void Start() { f = gameObject.GetComponent <fade>(); }
void Start() { soundController = FindObjectOfType(typeof(SoundController)) as SoundController; fade = FindObjectOfType(typeof(fade)) as fade; }
public fade_out(fade _f, float _time) { this.f = _f; this.time = _time; }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); fade = FindObjectOfType(typeof(fade)) as fade; }
private void Start() { _PlayerScript = FindObjectOfType(typeof(playerScript)) as playerScript; fade = FindObjectOfType(typeof(fade)) as fade; }