//检测当前笑脸状态 public void setState(face_state state) { if (faceSprite == null) { faceSprite = GetComponent <SpriteRenderer>(); } if (this.state == face_state.dead) { return; } this.state = state; switch (state) { case face_state.ok: faceSprite.sprite = Done_Photo.get().face_ok; break; case face_state.ooh: faceSprite.sprite = Done_Photo.get().face_ooh; break; case face_state.dead: faceSprite.sprite = Done_Photo.get().face_dead; break; case face_state.wow: faceSprite.sprite = Done_Photo.get().face_wow; break; } }
public void setState(face_state state) { if(faceSprite == null) { faceSprite = GetComponent<SpriteRenderer>(); } if(this.state == face_state.dead) { return; } this.state = state; switch (state) { case face_state.ok: faceSprite.sprite = Shit.get().face_ok; break; case face_state.ooh: faceSprite.sprite = Shit.get().face_ooh; break; case face_state.dead: faceSprite.sprite = Shit.get().face_dead; break; case face_state.wow: faceSprite.sprite = Shit.get().face_wow; break; } }
//重置当前场景 public void Reset() { this.state = face_state.ok; setState(face_state.ok); }
public void Reset() { this.state = face_state.ok; setState(face_state.ok); }