// Use this for initialization void Start() { player = GameObject.Find("player"); shodow = GameObject.Find("shodow"); _fShodow = shodow.GetComponent <fShodow>(); StartCoroutine("Delay"); }
// Use this for initialization void Start() { tim = Camera.main.GetComponent <timeover>(); player = GameObject.Find("player"); shodow = GameObject.Find("shodow"); _hMainDirector = GameObject.Find("MainDirector").GetComponent <hMainDirector>(); fadeImage = GetComponent <Image>(); fadeImage.fillAmount = 1.0f; _fshodow = shodow.GetComponent <fShodow>(); _yPlayerAI = player.GetComponent <yPlayerAI>(); }
// Use this for initialization void Start() { //スクリプトを取得 _fShodow = GameObject.Find("shodow").GetComponent <fShodow>(); _yPlayerAI = transform.parent.GetComponent <yPlayerAI>(); _yPlayerAI.enabled = false; _fShodow.enabled = false; //遅延コルーチン StartCoroutine("Delay"); }
// Use this for initialization void Start() { fs = GameObject.Find("shodow").GetComponent <fShodow>(); sllidre.maxValue = fs.HP; }