// Use this for initialization void Awake() { if (instance != null) { Destroy(instance.gameObject); } instance = this; Instantiate(pooler); Pausing = Pause; Exiting = ExitFade; }
private void FillData() { switch (pageType) { case PageType.CHALLENGER_PROFILE: gameObject.GetComponent <DummyChallengerProfile> ().FillInformation(resource[12]); triggerExitEvent = new exitEvent(RefreshSecondaryPage); break; case PageType.CHALLENGE_INFO: gameObject.GetComponent <DummyChallengeInfo> ().FillData(resource, DummyPullDataFromID.GetActiveAccountType()); triggerExitEvent = new exitEvent(RefreshMasterPage); break; case PageType.EDIT_PROFILE: gameObject.GetComponent <DummyEditInformation> ().FillData(resource); gameObject.GetComponent <DummyEditInformation> ().ToggleSavebutton(true); triggerExitEvent = new exitEvent(ExitEditProfile); break; case PageType.CHALLENGER_EDIT_PROFILE: gameObject.GetComponent <DummyEditChallengerProfile> ().FillData(resource); gameObject.GetComponent <DummyEditChallengerProfile> ().ToggleSavebutton(true); triggerExitEvent = new exitEvent(ExitChallengerEditProfile); break; case PageType.CHALLENGER_EDIT_CHALLENGE: gameObject.GetComponent <DummyEditChallenge> ().FillData(resource); triggerExitEvent = new exitEvent(ExitChallengerEditChallenge); break; case PageType.CHALLENGER_NEW_CHALLENGE: gameObject.GetComponent <DummyAddChallenge> ().SetupPage(); triggerExitEvent = new exitEvent(RefreshMasterPage); break; case PageType.CHALLENGER_LEAVE_FEEDBACK: gameObject.GetComponent <LeaveFeedback> ().FillData(resource, DummyPullDataFromID.PullPersonalInformation()[0]); triggerExitEvent = new exitEvent(RefreshSecondaryPage); break; } anim.SetInteger("Show", 1); }