// Use this for initialization void Start() { objekt = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P; R3EventScript = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; //nextEventScript.activate (); R3EventScript.activate(); // Test No. 1 //objekt.moveRelative(0,0); // Test No. 2 //objekt.moveRelative(1,0); // Test No. 3 //objekt.moveRelative(0,1); // Test No. 4 //objekt.moveRelative(1,1); // Test No. 5 //objekt.moveRelative(-1,0); // Test No. 6 //objekt.moveRelative(0,-1); // Test No. 7 //objekt.moveRelative(-1,-2); //Test No. 8 //objekt.moveRelative(4,-2); //Test No. 9 //objekt.moveRelative(-1,2); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 1 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R1").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R1").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; beautifulPainting = GameObject.FindObjectOfType(typeof(bildchange_script)) as bildchange_script; scaryPainting = GameObject.FindObjectOfType(typeof(bild_script)) as bild_script; }
void Start() { roomA = GameObject.FindObjectOfType(typeof(event_script_A)) as event_script_A; room1 = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; room2 = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; room3 = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3; room4 = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4; room5 = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5; player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; playerCameraObject = GameObject.FindWithTag("MainCamera"); playerCamera = playerCameraObject.GetComponent <Camera> (); }