public void Upgrade() { if (upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower != null && upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower.upgradeOne&& !upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower.upgradeTwo) { if (ws.gameObject.GetComponent <Player>().money >= upgrUI.GetComponent <UpgradeUIScript>().tower.upgradeTwoCost) { Debug.Log("Paspaustas upgrade ant tower lvl 2 ir pinigu uztenka"); upgrUI.GetComponent <UpgradeUIScript>().tower.upgradeTowerTwo(); upgrUI.GetComponent <UpgradeUIScript>().UpdateInfoTowerTwo(); } else { Debug.Log("Paspaustas upgrade ant tower lvl 2 ir pinigu neuztenka"); errorMsgScript errMsg = err.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); } } if (upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower != null && !upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower.upgradeOne&& !upgrUI.gameObject.GetComponent <UpgradeUIScript>().tower.upgradeTwo) { if (ws.gameObject.GetComponent <Player>().money >= upgrUI.GetComponent <UpgradeUIScript>().tower.upgradeOneCost) { Debug.Log("Paspaustas upgrade ant tower lvl 1 ir pinigu uztenka"); upgrUI.GetComponent <UpgradeUIScript>().tower.upgradeTowerOne(); upgrUI.GetComponent <UpgradeUIScript>().UpdateInfoTowerTwo(); } else { Debug.Log("Paspaustas upgrade ant tower lvl 1 ir neuztenka"); errorMsgScript errMsg = err.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); } } if (upgrUI.gameObject.GetComponent <UpgradeUIScript>().farm != null && !upgrUI.gameObject.GetComponent <UpgradeUIScript>().farm.upgradeOne) { if (ws.gameObject.GetComponent <Player>().money >= upgrUI.GetComponent <UpgradeUIScript>().farm.upgradeOneCost) { Debug.Log("Paspaustas upgrade ant farm ir pinigu uztenka"); upgrUI.GetComponent <UpgradeUIScript>().farm.upgradeFarmOne(upgrUI.GetComponent <UpgradeUIScript>()); upgrUI.GetComponent <UpgradeUIScript>().UpdateInfoFarm(); } else { Debug.Log("Paspaustas upgrade ant farm ir pinigu neuztenka"); errorMsgScript errMsg = err.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); } } }
public void BuyEnemy(int enemyNumber) { if (player.money >= enemyPrices[enemyNumber]) { Transform enemy; enemy = Instantiate(prefabs[enemyNumber], spawnerP2.position, spawnerP2.rotation); k = enemy.GetComponent <Enemy>(); k.getPlayer(player2); kk = enemy.GetComponent <HeyImWalkingHere>(); kk.getPlayer(player2); player.incomeMoney(-enemyPrices[enemyNumber]); } else { errorMsgScript errMsg = errorMsgs.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); Debug.Log("neuzteko pinigu fermai"); } }
public void BuildMeniu(int number) { if (number == 4) { if (p.money >= prefabs[number].GetComponent <Farm>().price) { mapMovementActive = true; mapMovementActivation(); bm = true; selectedBuilding = false; buildingNumber = number; Debug.Log("uzteko pinigu fermai"); } else { errorMsgScript errMsg = errorMsgs.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); Debug.Log("neuzteko pinigu fermai"); } } if (number < 4) { if (p.money >= prefabs[number].GetComponent <Tower>().price) { mapMovementActive = true; mapMovementActivation(); bm = true; selectedBuilding = false; buildingNumber = number; Debug.Log("uzteko pinigu bokstui"); } else { errorMsgScript errMsg = errorMsgs.GetComponent <errorMsgScript>(); errMsg.NotEnoughMoney(); Debug.Log("neuzteko pinigu bokstui"); } } }