Exemple #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 23)
        {
            Debug.Log("equipAttr.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "AttrID")
        {
            Debug.Log("equipAttr.csv中字段[AttrID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Type")
        {
            Debug.Log("equipAttr.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[2] != "CanShu1")
        {
            Debug.Log("equipAttr.csv中字段[CanShu1]位置不对应"); return(false);
        }
        if (vecLine[3] != "CanShu2")
        {
            Debug.Log("equipAttr.csv中字段[CanShu2]位置不对应"); return(false);
        }
        if (vecLine[4] != "CanShu3")
        {
            Debug.Log("equipAttr.csv中字段[CanShu3]位置不对应"); return(false);
        }
        if (vecLine[5] != "CanShu4")
        {
            Debug.Log("equipAttr.csv中字段[CanShu4]位置不对应"); return(false);
        }
        if (vecLine[6] != "CanShu5")
        {
            Debug.Log("equipAttr.csv中字段[CanShu5]位置不对应"); return(false);
        }
        if (vecLine[7] != "CanShu6")
        {
            Debug.Log("equipAttr.csv中字段[CanShu6]位置不对应"); return(false);
        }
        if (vecLine[8] != "CanShu7")
        {
            Debug.Log("equipAttr.csv中字段[CanShu7]位置不对应"); return(false);
        }
        if (vecLine[9] != "CanShu8")
        {
            Debug.Log("equipAttr.csv中字段[CanShu8]位置不对应"); return(false);
        }
        if (vecLine[10] != "CanShu9")
        {
            Debug.Log("equipAttr.csv中字段[CanShu9]位置不对应"); return(false);
        }
        if (vecLine[11] != "CanShu10")
        {
            Debug.Log("equipAttr.csv中字段[CanShu10]位置不对应"); return(false);
        }
        if (vecLine[12] != "CanShu11")
        {
            Debug.Log("equipAttr.csv中字段[CanShu11]位置不对应"); return(false);
        }
        if (vecLine[13] != "CanShu12")
        {
            Debug.Log("equipAttr.csv中字段[CanShu12]位置不对应"); return(false);
        }
        if (vecLine[14] != "CanShu13")
        {
            Debug.Log("equipAttr.csv中字段[CanShu13]位置不对应"); return(false);
        }
        if (vecLine[15] != "CanShu14")
        {
            Debug.Log("equipAttr.csv中字段[CanShu14]位置不对应"); return(false);
        }
        if (vecLine[16] != "CanShu15")
        {
            Debug.Log("equipAttr.csv中字段[CanShu15]位置不对应"); return(false);
        }
        if (vecLine[17] != "CanShu16")
        {
            Debug.Log("equipAttr.csv中字段[CanShu16]位置不对应"); return(false);
        }
        if (vecLine[18] != "CanShu17")
        {
            Debug.Log("equipAttr.csv中字段[CanShu17]位置不对应"); return(false);
        }
        if (vecLine[19] != "CanShu18")
        {
            Debug.Log("equipAttr.csv中字段[CanShu18]位置不对应"); return(false);
        }
        if (vecLine[20] != "CanShu19")
        {
            Debug.Log("equipAttr.csv中字段[CanShu19]位置不对应"); return(false);
        }
        if (vecLine[21] != "CanShu20")
        {
            Debug.Log("equipAttr.csv中字段[CanShu20]位置不对应"); return(false);
        }
        if (vecLine[22] != "CanShu21")
        {
            Debug.Log("equipAttr.csv中字段[CanShu21]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)23)
            {
                return(false);
            }
            equipAttrElement member = new equipAttrElement();
            member.AttrID   = Convert.ToInt32(vecLine[0]);
            member.Type     = Convert.ToInt32(vecLine[1]);
            member.CanShu1  = Convert.ToInt32(vecLine[2]);
            member.CanShu2  = Convert.ToInt32(vecLine[3]);
            member.CanShu3  = Convert.ToInt32(vecLine[4]);
            member.CanShu4  = Convert.ToInt32(vecLine[5]);
            member.CanShu5  = Convert.ToInt32(vecLine[6]);
            member.CanShu6  = Convert.ToInt32(vecLine[7]);
            member.CanShu7  = Convert.ToInt32(vecLine[8]);
            member.CanShu8  = Convert.ToInt32(vecLine[9]);
            member.CanShu9  = Convert.ToInt32(vecLine[10]);
            member.CanShu10 = Convert.ToInt32(vecLine[11]);
            member.CanShu11 = Convert.ToInt32(vecLine[12]);
            member.CanShu12 = Convert.ToInt32(vecLine[13]);
            member.CanShu13 = Convert.ToInt32(vecLine[14]);
            member.CanShu14 = Convert.ToInt32(vecLine[15]);
            member.CanShu15 = Convert.ToInt32(vecLine[16]);
            member.CanShu16 = Convert.ToInt32(vecLine[17]);
            member.CanShu17 = Convert.ToInt32(vecLine[18]);
            member.CanShu18 = Convert.ToInt32(vecLine[19]);
            member.CanShu19 = Convert.ToInt32(vecLine[20]);
            member.CanShu20 = Convert.ToInt32(vecLine[21]);
            member.CanShu21 = Convert.ToInt32(vecLine[22]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.AttrID] = member;
        }
        return(true);
    }
Exemple #2
0
 private equipAttrTable()
 {
     m_mapElements    = new Dictionary <int, equipAttrElement>();
     m_emptyItem      = new equipAttrElement();
     m_vecAllElements = new List <equipAttrElement>();
 }
Exemple #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 23)
        {
            Debug.Log("equipAttr.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "AttrID")
        {
            Debug.Log("equipAttr.csv中字段[AttrID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Type")
        {
            Debug.Log("equipAttr.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[2] != "CanShu1")
        {
            Debug.Log("equipAttr.csv中字段[CanShu1]位置不对应"); return(false);
        }
        if (vecLine[3] != "CanShu2")
        {
            Debug.Log("equipAttr.csv中字段[CanShu2]位置不对应"); return(false);
        }
        if (vecLine[4] != "CanShu3")
        {
            Debug.Log("equipAttr.csv中字段[CanShu3]位置不对应"); return(false);
        }
        if (vecLine[5] != "CanShu4")
        {
            Debug.Log("equipAttr.csv中字段[CanShu4]位置不对应"); return(false);
        }
        if (vecLine[6] != "CanShu5")
        {
            Debug.Log("equipAttr.csv中字段[CanShu5]位置不对应"); return(false);
        }
        if (vecLine[7] != "CanShu6")
        {
            Debug.Log("equipAttr.csv中字段[CanShu6]位置不对应"); return(false);
        }
        if (vecLine[8] != "CanShu7")
        {
            Debug.Log("equipAttr.csv中字段[CanShu7]位置不对应"); return(false);
        }
        if (vecLine[9] != "CanShu8")
        {
            Debug.Log("equipAttr.csv中字段[CanShu8]位置不对应"); return(false);
        }
        if (vecLine[10] != "CanShu9")
        {
            Debug.Log("equipAttr.csv中字段[CanShu9]位置不对应"); return(false);
        }
        if (vecLine[11] != "CanShu10")
        {
            Debug.Log("equipAttr.csv中字段[CanShu10]位置不对应"); return(false);
        }
        if (vecLine[12] != "CanShu11")
        {
            Debug.Log("equipAttr.csv中字段[CanShu11]位置不对应"); return(false);
        }
        if (vecLine[13] != "CanShu12")
        {
            Debug.Log("equipAttr.csv中字段[CanShu12]位置不对应"); return(false);
        }
        if (vecLine[14] != "CanShu13")
        {
            Debug.Log("equipAttr.csv中字段[CanShu13]位置不对应"); return(false);
        }
        if (vecLine[15] != "CanShu14")
        {
            Debug.Log("equipAttr.csv中字段[CanShu14]位置不对应"); return(false);
        }
        if (vecLine[16] != "CanShu15")
        {
            Debug.Log("equipAttr.csv中字段[CanShu15]位置不对应"); return(false);
        }
        if (vecLine[17] != "CanShu16")
        {
            Debug.Log("equipAttr.csv中字段[CanShu16]位置不对应"); return(false);
        }
        if (vecLine[18] != "CanShu17")
        {
            Debug.Log("equipAttr.csv中字段[CanShu17]位置不对应"); return(false);
        }
        if (vecLine[19] != "CanShu18")
        {
            Debug.Log("equipAttr.csv中字段[CanShu18]位置不对应"); return(false);
        }
        if (vecLine[20] != "CanShu19")
        {
            Debug.Log("equipAttr.csv中字段[CanShu19]位置不对应"); return(false);
        }
        if (vecLine[21] != "CanShu20")
        {
            Debug.Log("equipAttr.csv中字段[CanShu20]位置不对应"); return(false);
        }
        if (vecLine[22] != "CanShu21")
        {
            Debug.Log("equipAttr.csv中字段[CanShu21]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            equipAttrElement member = new equipAttrElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AttrID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu1);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu2);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu3);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu4);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu5);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu6);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu7);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu8);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu9);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu10);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu11);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu12);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu13);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu14);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu15);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu16);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu17);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu18);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu19);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu20);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.CanShu21);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.AttrID] = member;
        }
        return(true);
    }