Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     health           = maxhealth;
     enemyaudiosource = gameObject.GetComponent <AudioSource>();
     enemyanimations  = gameObject.GetComponent <Animator>();
     enemyattack      = gameObject.GetComponent <enemy_ai>();
     playerimpulse    = player.GetComponent <Movement>();
     enemydamge       = player.GetComponent <fighting>();
     playerstat       = player.GetComponent <Stats>();
     playeranimation  = player.GetComponent <Animator>();
     flip             = gameObject.GetComponent <enemy_flip>();
 }
 // Start is called before the first frame update
 void Start()
 {
     attack_time = 0f;
     rb          = gameObject.GetComponent <Rigidbody2D>();
     flip        = gameObject.GetComponent <enemy_flip>();
 }